A kick module gives you some of the protection that your Provaris give you. If you use a mech without a kick (or something similar) you are basically building an incendiary bomb without a fuse, should something go very wrong. And sometimes things can go very wrong, especially if you are new at the game.
Kicks generally have a power limit of around 14W and apparently a minimum resistance level at around 1.2 ohms. So a mech + kick has very similar limitations as a Provari 2.5.
(eta: double checking my numbers, I forgot there are two kicks now, the V2 goes up to 15W and down to 0.5 ohms)
As a USA vaper, looking at all the uncertainties of our upcoming deeming regs, I've thought a lot about mech mods as a potentially more reliable "lifetime mod" since there are no electronics. But although I think I know enough to handle a mech as well as most people, I'm just not terribly comfortable with the idea of an incendiary bomb without a fuse, relying solely on my own skill and daring, and some luck, to keep it from shorting out some day. And if I add a kick, I am adding electronics that can fail, and after thinking all that out I'm not sure I'm not better off, for long term coverage, to have plenty of spare Provaris, which have proven to be very reliable and totally safe.
I'm not trying to walk you to a particular decision here, I'm just trying to simplify what are some complex issues, with considerable unknowns.