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I don't really have that much knowledge about batteries so it would be nice if you could explain some stuff to me.
What happens when the battery is highly drained if it's not designed for that? I think it just simply wouldn't output enough power thus it would obviously perform worse and provide less vapour, am I wrong here?
I don't really get what does "explosively vent" mean to be honest.
My nemesis doesn't have almost any venting at all to be honest the only place it is exposed to the outside is the little space between the body and the button, but in fact, even when used with 0.3 build it doesn't really heat up.
Thanks everyone for your replies.
Here is Basically what happens.
When you push the button on a Mech Mod, you complete a DC Circuit. The Battery in your Mod Doesn't know or Doesn't Care what the Resistance of the Coil Wire is. All the Battery knows is the Circuit is Complete. And that it has to Obey Ohms Law.
Ohms Law say that the amount of Amps will be Equal to the Voltage divided by the Resistance. The More Resistance you have, Higher Ohms, the Less Amps. Lower Resistance, Low Ohm, the More Amps.
So a Freshly charged Battery at 4.2 Volts needs to Provide 14 Amps if the Coil Resistance is .3 Ohms.
Amps = Volts / Ohms => Amps = 4.2 / .3 => Amps = 14
It doesn't matter if the Battery can not Safely do this. It what the Battery Has to Do.
So if you Ask a Battery to provide More Amps than it is Capable of, it is going to get Hot. Just like a Thin Extension Cord gets Hot when you Draw too many Amps thru it.
But a Battery Isn't an Extension Cord. It is a Cylinder full of Chemical Compounds. And these Chemical Compounds can Rapidly React, Breakdown and even Burn. And when they do, they Release Gases. This is Called Venting.
It's these Vented Gases that can Build Up in your Mod causing it to Explode.
IMR Batteries use what is called "Safe Chemistry". In that they do Not (should Not) catch fire or Release Large amounts of Gases when they Vent. So they are MUCH Safer to use than Regular Rechargeable Batteries.
But they Cost More. So people don't use them unless they Need them. Vapers who use Mech Mods need to use IMR (or INR ) Batteries so if there is a Problem, and the Battery Fails, it shouldn't cause a Mech Mod to Explode. The IMR Battery will just Basically stop Working.
If you're going to use a Mech Mod, you have to be Able to Calculate How Many Amps you are going to ask your Battery to Safely Provide. Then you have to look at what the "Constant" Amp Rating is for a Battery.
So if you Battery is rated at 15 Amps Constant Discharge, you Should build anything that requires the Battery to provide more than about 13 Amps. You should Always leave a little "Headroom" or Safety Margin.
Just put those Batteries aside. Because there is No Way to know what they are Capable of.
BTW - There are Many people who will take an el-Cheap-O Battery, wrap it with a Name Brand Wrapper, and then sell it as a High End IMR Battery.
That is why it is So Important to Buy Batteries from someone like JC Okie suggest. That has a Long Track Record of selling Authentic Batteries.