Today I went out and got new Clapton coils for my ar15 mechanical mod. And some cotton, when I got home I put it all together and it would not hit like it did before I got the Clapton coils. It produces very little vapor like it's not heating it up enough. I was thinking maybe the batteries were weak or bad. I'm using ultralite 18650 4200maH 4.7V li-ion batteries. They worked fine before with just a normal 22 gauge build but the second I switched to Clapton it's not firing hard enough. I' just wondering what the problem could be and what batteries to use to make it hit like it should. Thanks for everyone' input
Ever seen someone plug in like Four 3-Way Converters to wall outlet, and then like 12 power cords? What Happens?
You Trip a Breaker, Right? Because you are Drawing Too Many Amps.
Now say there is No Breaker. What Happens? The Outlet Gets Hot and you might Burn your House Down. Think of your Mech Mod just like that Wall Outlet without a Breaker.
Only when you Draw Too Many Amps on a Mech Mod, it Doesn't Burn your house down. It causes the Battery in your Mech to Fail. Which just might Cause you Mech Mod to Explode. And there is a Very Good Chance that you will be Sucking On one end of it when it does.
Put that Mech in a Drawer and buy yourself a nice Regulated Mod until you Know and have the Ability to...
Measure the Ohms of an Atomizer.
Calculate what the Amp Draw will be on your Battery for any given Build using Ohms Law.
Understand what a Battery CDR is.
Use only Batteries purchased from Reputable Battery Sellers.
Use CDR's that have been Verified or Calculated independently by someone like Mooch.