Appeal of mechanical mods

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kbriggs

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I don't understand the appeal of mechanical mods. From what I understand, they are really just battery holders with a push button that closes the circuit, outputting whatever voltage the battery has left, 4.2 down to around 3.6 or whatever. Is that not correct? Why would choose that over a regulated mod that outputs a consistent voltage until you need a recharge? And some are quite expensive, considering they don't really do much, compared to something like a Vamo V5, which I got for about $35.
 

realsis

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In defence a mech mod has a whole lot more power than a vamo5. I can't speak for all but I think part of the appeal is lack of restriction. With a mechanical mod, you can run any type of coil configuration you can imagine. You can't do this with a vamo. The vamo has a resistance cut off what're a mech does not. You can go as low as you want Without any cut off. This gives the user freedom to vape any coil configurations they want without issues. You can also add a kick to your mech and depending on the type of kick control your voltage or wattages. To give more consistenty.so to answer your question I think the freedom is the lure of a mech mod
a vamo does not have this freedom. Hope this helps.
 

kbriggs

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Welcome to the ECF community, kbriggs.
Relax a bit. I see that you are already have a bit of a struggle based on your first 2 posts. It need not be that taxing. ;)

I'm cool. I was just starting my 5 required beginner posts so I can post in the regular threads. And these were a couple of things I had been pondering for awhile. :)
 

Papa_Lazarou

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Two issues at play

1) Functionality.
Mechs are not regulated, as you point out. For some, this is a blessing and allows more freedom in build config, particularly when it comes to volts/amps/watts. They are also less prone to failure. PCB's fail. Internal batteries (not in the vamo, I know) fail.

For mech fans, the vape consistency issues with a draining battery are more than compensated for by these features (or rather, lack thereof).

2) Price.
Some mechs are considered exotic collectibles and have prices to match. Others are very reasonably priced - going the clone route can get you a good mech for the same $35 you paid for the vamo. Some low end authentic mechs can cost that, too (and just to compare apple to apples, the vamo is generally considered a good low end APV - check out the prices of DNA30 devices like the Vapor Shark, for instance).

Still others, such as the reo, are "higher" priced, but worth every penny considering the effort, quality of workmanship, and support. Not for everyone, sure, but they are so very much more than just a switched DC circuit in a box.
 

Wraith504

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Well, sort of. And only for a short amount of time. How the wattage is back-calculated depends on the resistance of the build and the charge left in the battery, right?

at 3.6v when its time to swap batteries on a .2 ohm build I am still producing 65watts. Your 50w VW device isnt going to do this. Dont think because a 100w advertised regulated device is going to consistently put out 100w either. Your battery is going to loose voltage just like the battery in a mech and therefore you may have it programed for a 100w but You may only actually be receiving 70 simply because the voltage is not available.
 
Looks. My everyday gear is a Kayfun riding on top of a Nemesis. Looks slick. Does what I need.

Durable. I have a Vammo V3 that took one drop to concrete and now the voltage only can adjust up not down (have to scroll till it round robins back to the beginning). Have a Panzer that has taken abuse that would have made the Vamo weep and die but all the Panzer got was battle scars (some scratches).

Compact. Kayfun + Nemesis with an 18650 I feel is already longer than I would like but I find 18350's do not hold enough power for me. Regulated devices have this + the other circuitry to add to the size. After owning a few mods of both types I find I just reach for a mech most of the time and head out the door.
 
I don't understand the appeal of mechanical mods. From what I understand, they are really just battery holders with a push button that closes the circuit, outputting whatever voltage the battery has left, 4.2 down to around 3.6 or whatever. Is that not correct? Why would choose that over a regulated mod that outputs a consistent voltage until you need a recharge? And some are quite expensive, considering they don't really do much, compared to something like a Vamo V5, which I got for about $35.

My MVP 2.0 was supposed to be protected from sub ohm coil builds, but it's away getting fixed as it didn't like the sub ohm build I accidentally made for it. Its protection wasn't as fancy as it was advertised. I have no problem with my mech devices, they power on regardless of the Ohm rating. I see there are electronic devices out there that can run sub ohm builds now, but there weren't any that I could buy a couple of months ago.

I quite like my battery holders, and my Vamo 5 battery holder turns itself off whenever it feels the need, something my mechanical devices never feel the urge to do.
 
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