Does heat flux affect cloud production greatly?
Coil surface area is the functional surface that you can expose a wick to... and all you really need is an
adequate heat, in a reasonable amount of time.
Theoretically, you can never have enough surface area... but then again, if that surface area is at the expense of other important factors, then maybe backing down on surface area to obtain a preferred heat flux, or get heat capacity down to a lower (faster) value... is a good idea.
Heat flux is the coil(s) radiant heat, expressed in milliwatts per millimeter of coil surface area... squared. For our purposes... it's simply how warm you perceive your vape to be. There are no hard fast rules to it, as some like mid 150 mW/mm²... while others shoot for well into the 300s and beyond.
I look at surface area first, then heat flux. I have a sort of personal, semi-floating min/max for various RDAs/RTAs... but if you were to average, it'd be around 265 mW/mm² +/- 50. I try to stay above 200 and generally, unless the atty has some serious air flow, not much more than about 320.
With my long, and I think somewhat quicker draws on the Mutation Xv4 and the Airek it feels quite cool, much cooler than my Cthulhu RTA, 24g .3ohms at 70w. But, obviously, the RTA doesn't have nearly as much airflow as the MXv4 or the Airek.
A slow heat capacity, with short draws can give the impression of a cool vape, even if the peak temperature is warm.
I use nothing but mech mods at Ohm's law parity values, so my builds have to be optimized for the available wattage at a given resistance... my draws can be close to 10 seconds from an RDA.
Where was I going with the above? Oh yeah.

You might, depending on wicking performance, try firing the atty for a few seconds prior to a draw - then take your draw - perhaps a bit longer that what you consider normal... just to gauge the temp and time to temp a bit better.
So many things to play with... so little time.
