Mechmods Then And Now

Status
Not open for further replies.

WillieB69

Ultra Member
ECF Veteran
Verified Member
Aug 4, 2010
1,412
2,133
Mt. Pleasant, Iowa
This is probably a silly question but what is the difference from the old tube mods we used to build with flashlights and whatnots and the mechanical mods built today? The old Bombshell comes to mind as my wife and I both had one. Back in the day, we just slapped on a cartomizer, clearomizer or tank and vaped. (With protected batteries of course.)

Now they say protected batteries aren't safe and it's all in the chemical composition of the battery.
Now you have to know ohms law and all these variables to make them safe.

I'd like to have a nice, solid mechmod as a backup for my electronic TC mod for a variety of reasons but not if I have to mess with all of that.

I seriously can't use a Kanger tank with a 1.2 ohm head and be safe?
Or all these cartos I still have lying around from when I gave up the eGos and went to a TC mod?

Is it just because of the new sub ohm attys or have the mods themselves changed?
 

edyle

ECF Guru
ECF Veteran
Verified Member
Oct 23, 2013
14,199
7,195
Port-of-Spain, Trinidad & Tobago
This is probably a silly question but what is the difference from the old tube mods we used to build with flashlights and whatnots and the mechanical mods built today? The old Bombshell comes to mind as my wife and I both had one. Back in the day, we just slapped on a cartomizer, clearomizer or tank and vaped. (With protected batteries of course.)

Now they say protected batteries aren't safe and it's all in the chemical composition of the battery.
Now you have to know ohms law and all these variables to make them safe.

I'd like to have a nice, solid mechmod as a backup for my electronic TC mod for a variety of reasons but not if I have to mess with all of that.

I seriously can't use a Kanger tank with a 1.2 ohm head and be safe?
Or all these cartos I still have lying around from when I gave up the eGos and went to a TC mod?

Is it just because of the new sub ohm attys or have the mods themselves changed?

Sure you can use a kanger tank with a 1.2 ohm head and be safe; in fact if you're going to use 1.2+ ohms then you might as well get a few kick modules so you get short circuit protections etc with your mech like I do.
 

Adam harris

Super Member
ECF Veteran
Verified Member
Oct 30, 2015
491
409
34
North Carolina
Sure you can use a kanger tank with a 1.2 ohm head and be safe; in fact if you're going to use 1.2+ ohms then you might as well get a few kick modules so you get short circuit protections etc with your mech like I do.
How do you install a kick module onto a mech? I would love to do that! Which mechs have you installed them on?
 

Adam harris

Super Member
ECF Veteran
Verified Member
Oct 30, 2015
491
409
34
North Carolina
Tube mechs haven't changed in any substantive ways, just the atomizers.
This is probably a silly question but what is the difference from the old tube mods we used to build with flashlights and whatnots and the mechanical mods built today? The old Bombshell comes to mind as my wife and I both had one. Back in the day, we just slapped on a cartomizer, clearomizer or tank and vaped. (With protected batteries of course.)

Now they say protected batteries aren't safe and it's all in the chemical composition of the battery.
Now you have to know ohms law and all these variables to make them safe.

I'd like to have a nice, solid mechmod as a backup for my electronic TC mod for a variety of reasons but not if I have to mess with all of that.

I seriously can't use a Kanger tank with a 1.2 ohm head and be safe?
Or all these cartos I still have lying around from when I gave up the eGos and went to a TC mod?

Is it just because of the new sub ohm attys or have the mods themselves changed?

I don't think much has changed for mechs excessively. Batteries like Samsung 25r are basically just like any other batteries except you have to be safe and alert. Running a 1.2ohm coil on a mech is about 16-20 watts give or take a few watts but that's not the main point. The main point is this..if you know ohms law,battery safety, and play safe within the range of the battery itself which is no lower then .2ohm but I wouldn't go any lower then .4ohm and make sure you lock the mod after use then that's about as safe as using a cell phone. When I first started learning about mechs I was overwhelmed but I learned a lot about them in about 3 months of research to make absolute sure of the safety aspect of mechanical mods. Also let your freshly charged batteries sit for a good 3 hours before use to minimize the chance of failure. Hope I helped through all my rambling. Carry on and vape STRONG! :)
 

edyle

ECF Guru
ECF Veteran
Verified Member
Oct 23, 2013
14,199
7,195
Port-of-Spain, Trinidad & Tobago
How do you install a kick module onto a mech? I would love to do that! Which mechs have you installed them on?

the kick modules are just cylindrical shaped like a battery; think of it as an 18200 to 18250 sized battery (as opposed to an 18650 or 18350 or 18500 battery), except instead of supplying power, it just sits on top of your battery and regulates the voltage or power.
I have about 7; right now I am using a vv kick in a nemesis;
I've also got a stingray;
a few chiyou's;
2 Astros;
3 poldiacs

my m16 sentinel doesn't have enough room for a kick (and 18650 batt), but I have 2 m16 sentinels, so using an extra piece from one, I can get enough lenth.

my paps has no room for a kick; guppy has no room for a kick;

with those that don't have room for a kick + 18650, one can usually use a smaller size battery, but I don't care for that arrangement; seems to me it is much easier to have a kick tube
 
Last edited:
  • Like
Reactions: Adam harris

gin828

Super Member
ECF Veteran
Verified Member
Jun 21, 2013
633
1,349
PA, USA
I use the Kick2 from evolv on a House of Hybrids DX650 w/ 18490 batteries.

I have had no problems running tanks or cartos on mech with or without a kick. If you run without the Kick just remember you have to check your battery often to get the feel for when to change out your batteries.
 
  • Like
Reactions: Adam harris

Adam harris

Super Member
ECF Veteran
Verified Member
Oct 30, 2015
491
409
34
North Carolina
the kick modules are just cylindrical shaped like a battery; think of it as an 18200 to 18250 sized battery (as opposed to an 18650 or 18350 or 18500 battery), except instead of supplying power, it just sits on top of your battery and regulates the voltage or power.
I have about 7; right now I am using a vv kick in a nemesis;
I've also got a stingray;
a few chiyou's;
2 Astros;
3 poldiacs

my m16 sentinel doesn't have enough room for a kick (and 18650 batt), but I have 2 m16 sentinels, so using an extra piece from one, I can get enough lenth.

my paps has no room for a kick; guppy has no room for a kick;

with those that don't have room for a kick + 18650, one can usually use a smaller size battery, but I don't care for that arrangement; seems to me it is much easier to have a kick tube

Ok so 20 watts is as high as a kick can deliver to the coil? Is there any 30 watt kicks?
Wouldnt a .6 ohm single coil perform better without a kick if the limit is 20 watts?
I would consider a .8-1.5ohm coil if it would perform better with the kick.
What ohms do you run with a kick that perform well and what ohms perform better without a kick?
 

Adam harris

Super Member
ECF Veteran
Verified Member
Oct 30, 2015
491
409
34
North Carolina
I use the Kick2 from evolv on a House of Hybrids DX650 w/ 18490 batteries.

I have had no problems running tanks or cartos on mech with or without a kick. If you run without the Kick just remember you have to check your battery often to get the feel for when to change out your batteries.

20 watt kicks will send 20 watts to any ohm coil all the time right?
.6 ohm single coil would get 20 watt?
 

gin828

Super Member
ECF Veteran
Verified Member
Jun 21, 2013
633
1,349
PA, USA
15 watts is largest Kick I know of.......Yes it will send what ever wattage you set it too as long as it is within the Kicks range

From Evolv LLC website about Kick2
Output Power:
5 Watts to 15 Watts
Output Voltage:
2 Volts to 6.3 Volts
Output Current:
6 Amps
atomizer resistances:
0.5 Ohms to 3.3 Ohms
low battery cutoff:
2.7 Volts loaded

http://www.evolvapor.com/shop.php

If you are gonna buy a Kick2 get from evolv and add one to the cart and check the price;)

BTW.....kicks dont work or fit with all tube mech....so check before buying
 
Last edited:

edyle

ECF Guru
ECF Veteran
Verified Member
Oct 23, 2013
14,199
7,195
Port-of-Spain, Trinidad & Tobago
Ok so 20 watts is as high as a kick can deliver to the coil? Is there any 30 watt kicks?
Wouldnt a .6 ohm single coil perform better without a kick if the limit is 20 watts?
I would consider a .8-1.5ohm coil if it would perform better with the kick.
What ohms do you run with a kick that perform well and what ohms perform better without a kick?

The common kicks I have are 15 watt kicks; I've got a vv kick that goes up to 4.8 volts.
I believe there is a 30 watt kick but it would take some searching to find; maybe the evolve kick2.
The kicks I have seem to have a sweetspot at around 1.3 ohms; the sweet spot for any regulated mod (including a kick) means the ohms value over which you have the full range of the regulated mod available.

When I wrap a coil I aim for roughly 2 ohms; as long as it falls somewhere between 1.5 and 2.5 I'm good to go.
 

93gc40

Vaping Master
ECF Veteran
Oct 5, 2014
3,461
2,663
California
IMO any mech of 18500 or larger battery can be kicked. 18350 mods also if you can find an extension tube.
My Origin mod has ability to run 18350, 18500 and 18650 with a kick or without. Depending which combination of tube sections used. Is a 3 tube segmented mod. To run a 18350+kick I set it up for 18500 and so on.

My smoklesowl is a plastic 18650 unregulated box mod squonker. I run this with a 18500 and a kick. Same goes for my Reo Clone, which should be here in a few days.

Main advantage I find using a kick. Is that I get the the same hit from charge to charge, where without the vape goes down with every hit, due to battery drainage. Dis advantage, the kick doesn't work below 1.2ohms. Which isn't an issue as my weakest battery is good for 10amps or .42ohm at 4.2 volts. Doesn't take much math to remember .42ohm at 4.2 volts is the safety limit of my mechs. the way I use them. Safety being based on the weakest links. So I don't build below .5ohm. and use a DMM to check for shorts. A short being the only way I will ever, draw beyond the safety limits of my vape.
 

93gc40

Vaping Master
ECF Veteran
Oct 5, 2014
3,461
2,663
California
This is probably a silly question but what is the difference from the old tube mods we used to build with flashlights and whatnots and the mechanical mods built today? The old Bombshell comes to mind as my wife and I both had one. Back in the day, we just slapped on a cartomizer, clearomizer or tank and vaped. (With protected batteries of course.)

Now they say protected batteries aren't safe and it's all in the chemical composition of the battery.
Now you have to know ohms law and all these variables to make them safe.

I'd like to have a nice, solid mechmod as a backup for my electronic TC mod for a variety of reasons but not if I have to mess with all of that.

I seriously can't use a Kanger tank with a 1.2 ohm head and be safe?
Or all these cartos I still have lying around from when I gave up the eGos and went to a TC mod?

Is it just because of the new sub ohm attys or have the mods themselves changed?



Protected batteries are safe for what they are intended to be used with. They are just less safe when used at the power levels most vapers today are operating. They are fine if you are drawing 2 or 3 amps. The NEW technology batteries of TODAY are safer when a failure occurs and can handle more power draw. Which makes them safer to vape with at high power level used today.
Difference is power draw. In the past we were drawing 2 or 3 amps. Some Crazies were flirting with what 5amps 1 OHM. then there is those using more than 1 battery. Today peeps are vaping MECHANICALLY at less than .1OHM. It's just that with regulation you can do it with fewer batteries. 1 30amp 18650 in a mech is good for at most 90watts at full charge, with regulation you can do a bit more.

So yes you can use your Kanger tank on a mech at almost any OHM rate you can imagine.. well within the limits of the tank itself. And the battery. I ran my Kanger Protank 3's, on a mech. with 1 ohm up to 2 ohm verticle coils.
There is an ohm range at which protected batteries can safely be used, that hasn't changed. Just that the newer higher rated battery will be safer. I believe you can even still get the old K100 mods with fuses. I know Fastech still has the fuses.
 
  • Like
Reactions: 3mg Meniere

Froth

Ultra Member
ECF Veteran
Verified Member
Mar 1, 2014
1,184
1,592
Chipotle.
What has changed in one word... Conductivity. We now know the better ways to make a mechanical switch, the best materials to use for what places in the mods, etc so mods have over time become inherently better at getting more voltage sent to the coils and less lost in the body of the mod or the switch which ends up as increased battery life.
 
Status
Not open for further replies.

Users who are viewing this thread