What build for clouds

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sonicbomb

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Knowing what battery you are using allows us to know that one it is safe, second what it's CDR is and therefore what an appropriate resistance range is. Is this your first mechanical device? Have you built any coils before? What atomizer are you using? That mech has a direct to battery top, so you need to make sure that the 510 positive pin on the atomizer protrudes at least 1mm clear to prevent a potential hard short.
 

Nissangtr1994

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Knowing what battery you are using allows us to know that one it is safe, second what it's CDR is and therefore what an appropriate resistance range is. Is this your first mechanical device? Have you built any coils before? What atomizer are you using? That mech has a direct to battery top, so you need to make sure that the 510 positive pin on the atomizer protrudes at least 1mm clear to prevent a potential hard short.
I will be using efest 18650 3.7v 2500mah 20a/35a but if you guys have any better options please do advice it isn't my First mech I have a cherry bomber and s few other tube mech mods how ever I haven't built that many coils and I still do have a allot to learn when it
Comes to battery safety ohms law how low to build etc
 

Nikea Tiber

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First off, do some research on battery safety, the most important thing to know is what CDR is, and how to calculate the amp draw of your atomizer. Knowing the CDR of your cells is critical to your safety.

Since you are building for a mech, avoid complicated roto-wound ("clapton") builds; they are the biggest red herring in the vaping community. You will not get more flavor or clouds, you will just get longer ramp-up and cool-down from the additional, basically dead coil mass.
Stick to the least amount of coil mass possible, it isn't quite as pretty, but it will vape much better.

Download and learn to use steam engine, it takes a lot of the guesswork out of coil building.
 

supertrunker

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i disagree with you about Clapton coils and find that when built to a certain resistance, they provide a flavoursome and very durable vape. They are a PITA to make compared to 'normal' coils.

When you use a mechanical mod there are no safety features except the one between your ears, so make sure you measure your coils, with the atty cap on. If your battery is rated for say 20A (i use LG HG2's a lot), then ensure you never draw more that 70% of that.
That's your safety buffer.

Build your coils to that resistance or higher. Steam engine is a fabulous resource and if you play about with it you will see you can achieve the same resistances with different gauges of wire and they all provide a different vape.

Genuine high drain batteries are what you need. Anyone that labels batteries with a pulse rating (which is undefined) is selling you a pup.

T
 
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rice721

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not with a single battery mech mod, even with dual 18650s you're pushing the limits of a 30amp battery.

If its a single 18650 mech mod I would advise to not build lower than 0.35ohms using a 20amp battery. And please familiarize yourself with ohms law

ie: Amperage = Voltage / Resistance
 
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Bad Ninja

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can you make a mech mod vape at 150w like you can a regulated mod


With multiple cells, yes.
Regulated mods arent magic. They also require multiple cells to accurately fire at 150 watts.

But if you learn to build your attys properly you really wont have to.

The extra high wattage is used to fire exotic artsy coils. They have so much metal mass, they need higher wattage to fire. They look cool but simple parallel coils work better without the need for all that wattage.
 

Nissangtr1994

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With multiple cells, yes.
Regulated mods arent magic. They also require multiple cells to accurately fire at 150 watts.

But if you learn to build your attys properly you really wont have to.

The extra high wattage is used to fire exotic artsy coils. They have so much metal mass, they need higher wattage to fire. They look cool but simple parallel coils work better without the need for all that wattage.
Simple dual coils seem to fire more on a mech than a regulated box mod
 

Bad Ninja

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A

Simple dual coils seem to fire more on a mech than a regulated box mod

I only use standard or parallel coils both becaue they are more efficient than exotics due to less metal mass to heat.
Lower ramp up times, less drain on cells etc.
 

Baditude

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I also only use standard/simple coils.

When I worked in a vape shop, I came into contact with a lot of so-called "master coil builders". They built fancy exotic coils for their rigs on a daily basis. I vaped on their rigs, and I can sincerely say they didn't taste any better than my simple build. Maybe a bit more vapor production, but I wasn't into "clouds". I'm quite certain that they were going through more batteries per day than me, too.

K.I.S.S. (Keep it simple, stupid)

Information Resources for Your First RBA

A Beginner's Guide to Your First Mechanical Mod

Battery Basics for Mods: The Definative Battery Guide for Vaping

Explain it to the Dumb Noob: Ohm's Law Calculations
 
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r055co

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First off, do some research on battery safety, the most important thing to know is what CDR is, and how to calculate the amp draw of your atomizer. Knowing the CDR of your cells is critical to your safety.

Since you are building for a mech, avoid complicated roto-wound ("clapton") builds; they are the biggest red herring in the vaping community. You will not get more flavor or clouds, you will just get longer ramp-up and cool-down from the additional, basically dead coil mass.
Stick to the least amount of coil mass possible, it isn't quite as pretty, but it will vape much better.

Download and learn to use steam engine, it takes a lot of the guesswork out of coil building.
You are so very wrong about Claptons, have no idea where getting this from. Fused Claptons suck down the juice almost like a wick in themselves. Basic physics brother, more juice vaporized = more flavor and vaper production.

That and basic claptons and fused claptons are easy to make, but like anything you just have to learn how to do it. I can knock out a 2 foot shot of fused clapton in just a couple minutes and I only learned how to do it a couple months ago.
 

Bad Ninja

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You are so very wrong about Claptons, have no idea where getting this from. Fused Claptons suck down the juice almost like a wick in themselves. Basic physics brother, more juice vaporized = more flavor and vaper production.

That and basic claptons and fused claptons are easy to make, but like anything you just have to learn how to do it. I can knock out a 2 foot shot of fused clapton in just a couple minutes and I only learned how to do it a couple months ago.


Because....."science", bro.

As soon as the wire is heated all the juice hanging on the clapton coil lets go.
Thats why you need more wick with exotic builds.


Thinner paralell coils cover more surface area, require less power and less time to reach optimal vaping temps .
 

r055co

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Because....."science", bro.

As soon as the wire is heated all the juice hanging on the clapton coil lets go.
Thats why you need more wick with exotic builds.


Thinner paralell coils cover more surface area, require less power and less time to reach optimal vaping temps .
Really?
So wrapping a much thinner wire over your parallel build takes more power and more time to reach optimal vaping temps?

I've done parallel, everything from 24g to 34g, there really isn't a close comparison to the flavor and vapor production of a good fused clapton. I generally do around a 30x2/38 SS fused clapton, easy to make, easy to wrap and parallels don't even come close.

So if you enjoy your parallels, that's great. It takes me hardly anytime at all to spin up a fused clapton and build. Now the really exotic coils like Alien's, stapled, etc. IMO it's not worth the hassle, but fused are so simple to make and very much worth it.
 
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Bad Ninja

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Really?
So wrapping a much thinner wire over your parallel build takes more power and more time to reach optimal vaping temps?

I've done parallel, everything from 24g to 34g, there really isn't a close comparison to the flavor and vapor production of a good fused clapton. I generally do around a 30x2/38 SS fused clapton, easy to make, easy to wrap and parallels don't even come close.

So if you enjoy your parallels, that's great. It takes me hardly anytime at all to spin up a fused clapton and build. Now the really exotic coils like Alien's, stapled, etc. IMO it's not worth the hassle, but fused are so simple to make and very much worth it.
Takes me no time to wrap fused claptons either.

Its quite easy with a drill and swivel, and even easier using an old protank coil as a wrap guide.
I made a ton of them when they first hit the scene. Cant see any advantage over parallels so I dont take the time to make them anymore.
Wire to wick surface contact is the key.
 

r055co

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Takes me no time to wrap fused claptons either.

Its quite easy with a drill and swivel, and even easier using an old protank coil as a wrap guide.
I made a ton of them when they first hit the scene. Cant see any advantage over parallels so I dont take the time to make them anymore.
Wire to wick surface contact is the key.
It's all subjective, if it's what you like then go for it.

Sent from my Nexus 6 using Tapatalk
 

GoldenDeer

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I would start with learning the relationship between voltage, resistance and amperage to make it a save vape. Which is the most important thing.
An other big thing is the right amount of wick. Less means dry hits to much means a lot of spit back. Additionally the air flow in combination with the wire and wick is important.

I would start with simple dual coils. Even those can produce much vape when wick, coil and air flow is correct.
 
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