Theoretically it wouldn't seem to work out, eh? That is because you aren't accounting for the circuitry. I know I'm not breaking any laws of physics but am pushing the battery to do odd things. It did not ever get too hot to hold. Slightly warm, maybe. I can't remember if it worked better with a regular atomizer or a low resistance atomizer, it has been a number of months since I've touched it. But like I said, I never got to try it continuously on a fresh battery to see how long it lasts. That is what the enclosed prototype was going to be for. I was also switching between a regular 9 volt and a rechargeable 9 volt during my testings. It is awkward to carry around a breadboard wired to a battery and to an atomizer/cart. I'd really like to get it together to give it a few accurate trial runs. If it turns out to not last too long, I may just throw it on here for others to play with. Maybe now that I've re-peaked my interest with this thread I'll remember when I have spare time at home.
BTW, the circuitry does include a low battery indicator. I have never understood why the big boys have never stuck this in their mods??? It is the main feature that a newbie needs so they don't freak out when their mod quits working. They immediately know if it is their battery or a juice/atomizer prob. I tried to include an indicator for blown atomizer also but the odd details of how this mod works wouldn't allow both indicators at the same time. I saw the low battery indicator as a better feature to have over the other.