Any ideas on the lifespan of the Smoktech SID? Is there a better option?

Status
Not open for further replies.

Scarey

Super Member
ECF Veteran
Verified Member
Sep 14, 2013
641
597
Lafayette, IN, USA
I've been eyeballing VW mods a lot. I can't justify a very expensive mod (got a baby on the way). I'm leaning more toward the SID, after having seen a lot of issues in other low range VW's popping up online. To those who weigh in: What is your impression on its durability? How long have you had it? How much do you vape it? How reliable is it, especially in the longer run?

Aside from the SID, is there an inexpensive VW (I'm math lazy) with a good reputation for longevity, durability, and reliability?

On an unrelated note: What does "B&M" mean? I've gathered, from context, that it's a vape shop, but what does it stand for?:laugh:
 

hairball

ECF Guru
ECF Veteran
Verified Member
Sep 17, 2010
13,110
7,459
Other Places
I've had a SID since they came out. I use it quite a bit. I wouldn't go putting anything under 1.8ohm on it...don't think the motherboard could handle it too well. If you vape with 2-3ohm stuff, you'll be good. It's not a very heavy mod so I don't think it could take a bunch of falls. For something else, a MVP is very nice and around $50. Variable voltage up to 5V. Not sure what the MVP2 will cost yet...I'm thinking $60 or more. Both are boxy and somewhat heavy mods but very durable. I love mine.
 

JmanEspresso

Super Member
ECF Veteran
Verified Member
  • Jul 15, 2013
    917
    1,288
    Westchester, NY,USA
    Its a good mod for what it is. I dont feel I overpayed, roughly 50 bucks, and yeah, it feels about 50 bucks worth. Ive dropped it tons of times, still works like it was new.

    Gotta admit though, I never use it in VW mode. I find the whole VW thing to be a gimmick really. Its not as accurate as VV because you've only got .5 increments, and yeah, for me, its just a "less good" way to adjust the temp of the vape. But as a whole, its a good device. Its a menu system, so youll access the menu when you want to change settings.

    My Sid and my Vamo are my two cheap but reliable mods. I take decent care of them, though I have dropped them accidently. But they both are great and do all the exact same things. Give a nod to the Vamo because of its three buttons making for easier operation, AND, because it can switch from 18350 to 18650 mode in a second. V3 vamo is the one im talking about. I would only buy the V3 or the V4. OLED screen and ability to use Evods/T3s. The SID can use Evods too.

    For 50 you wont feel like you've been had, itll do its job. If I had to have only one between the Vamo V3 and the Sid, Id probably take the Vamo, but Im glad I get to have both. I never have to take my nice stuff out of the house, yet I have TWO mods I can take with me wherever I go.
     

    State O' Flux

    Vaping Master
    ECF Veteran
    Verified Member
    Jul 17, 2013
    4,844
    4,993
    Seattle
    There are three types of VV-VWs. Nearly all VV-VWs take common batteries. A few hundred charges and you replace them and start over. What wears out are the 510/eGo threads, the buttons (the fire button in particular), the electrical contacts (from erosion) and whatever chip runs the show. If you can get replacement parts for everything... your mod can last forever. With a few exceptions - good luck with that last part. :glare:

    No matter what you get, after the initial fun of playing with the buttons, try to settle on a few settings... and stop playing with the buttons. ;-)
    Wear and tear on fire buttons is, unavoidable... but many mods have seriously HD buttons just for this reason.
    Don't over-tighten your atty. Reusable attys like a Protank and many of the RBAs may have SS threads and can accelerate wear of the mod threads, and may even damage the positive contact mounting as well.
    Disposable attys... like cartos, with or without carto tanks, have soft aluminum threads and will strip out far easier if you do happen to get overly aggressive.
    Occasionally cleaning your batteries and the mod electrical contacts will extend their lives dramatically. Lots of interweb info on cleaning electrical contacts.
    The chip itself is generally not something you can extend the life of (other than using high quality batteries in good condition) with the exception of the obvious, like avoiding extreme temperatures, water and dirt.
    If you're a DIY'er with soldering skills and electrical knowledge... you might get a VV-VW to last a life time. You also may end up replacing every part in it 3 times over during that lifetime. :)

    There are a few VV-VWs that are self-contained. The Innokin iTaste models 3.0 "stick" form mod and the MVP 1 and 2 "box" mods. The batteries are sealed in the units - 800mAh and 2600mAh respectively. Depending on use, you can probably get 1-3 years out of these. I've heard reports of folks who have figured out how to replace the battery in MVPs... so who knows.

    Now... on to the latest trend. At least, that's how I see it. The mechanical mod... no PCB, no wire - no nothing. Just a battery holder and a HD button to complete the circuit. With some of them, you can buy replacement wear parts like springs, buttons and atty threaded connections.
    So how does this figure in, you ask? Easy... the "Kick". Originally designed and developed by Evolv, the Kick converts nearly any mod that uses 18XXX batteries into a VW device.
    As with all good things, the Chinese were fairly quick to clone it, and $12 Smok and $18 Sigelei Kick or "Stomp" clones are plentiful. Evolv now has the Kick 2 with upgraded features - and there is a similar device with several unique features, including only 1/2 the thickness of the Kick, called the "Crown" as well.

    Buy any mechanical mod that suits your fancy, toss a 18000 battery and a Kick in it, and you have a sophisticated VW mod, that, unlike most, you may be able to replace all the wear parts on. A Sigelei 19 for example... you can get different atty heads and replacement/upgrade button assemblies. That only leaves the tubes in the middle, and they might last forever with modest care.

    Yes, the Kick, Kick clone may take a dump, but at the prices they sell at... who cares. Even if all you do is get a mech mod and put a resetting safety fuse in it... if all you use are 2.0Ω attys... you're probably still in good shape.
    With any un-chipped device that won't warn you about the battery condition, you will have to take responsibility of that yourself. If you have a multimeter, it's maybe a minute out of your day to look at the condition of a few dozen batteries.

    It would be irresponsible of me not to warn you... unregulated mech mods can be dangerous. In the hands of a dummy, even a Kick'd mech mod can be dangerous... but then, so can a VV-VW. :2cool:

    That's it.
     

    Scarey

    Super Member
    ECF Veteran
    Verified Member
    Sep 14, 2013
    641
    597
    Lafayette, IN, USA
    There are three types of VV-VWs. Nearly all VV-VWs take common batteries. A few hundred charges and you replace them and start over. What wears out are the 510/eGo threads, the buttons (the fire button in particular), the electrical contacts (from erosion) and whatever chip runs the show. If you can get replacement parts for everything... your mod can last forever. With a few exceptions - good luck with that last part. :glare:

    No matter what you get, after the initial fun of playing with the buttons, try to settle on a few settings... and stop playing with the buttons. ;-)
    Wear and tear on fire buttons is, unavoidable... but many mods have seriously HD buttons just for this reason.
    Don't over-tighten your atty. Reusable attys like a Protank and many of the RBAs may have SS threads and can accelerate wear of the mod threads, and may even damage the positive contact mounting as well.
    Disposable attys... like cartos, with or without carto tanks, have soft aluminum threads and will strip out far easier if you do happen to get overly aggressive.
    Occasionally cleaning your batteries and the mod electrical contacts will extend their lives dramatically. Lots of interweb info on cleaning electrical contacts.
    The chip itself is generally not something you can extend the life of (other than using high quality batteries in good condition) with the exception of the obvious, like avoiding extreme temperatures, water and dirt.
    If you're a DIY'er with soldering skills and electrical knowledge... you might get a VV-VW to last a life time. You also may end up replacing every part in it 3 times over during that lifetime. :)

    There are a few VV-VWs that are self-contained. The Innokin iTaste models 3.0 "stick" form mod and the MVP 1 and 2 "box" mods. The batteries are sealed in the units - 800mAh and 2600mAh respectively. Depending on use, you can probably get 1-3 years out of these. I've heard reports of folks who have figured out how to replace the battery in MVPs... so who knows.

    Now... on to the latest trend. At least, that's how I see it. The mechanical mod... no PCB, no wire - no nothing. Just a battery holder and a HD button to complete the circuit. With some of them, you can buy replacement wear parts like springs, buttons and atty threaded connections.
    So how does this figure in, you ask? Easy... the "Kick". Originally designed and developed by Evolv, the Kick converts nearly any mod that uses 18XXX batteries into a VW device.
    As with all good things, the Chinese were fairly quick to clone it, and $12 Smok and $18 Sigelei Kick or "Stomp" clones are plentiful. Evolv now has the Kick 2 with upgraded features - and there is a similar device with several unique features, including only 1/2 the thickness of the Kick, called the "Crown" as well.

    Buy any mechanical mod that suits your fancy, toss a 18000 battery and a Kick in it, and you have a sophisticated VW mod, that, unlike most, you may be able to replace all the wear parts on. A Sigelei 19 for example... you can get different atty heads and replacement/upgrade button assemblies. That only leaves the tubes in the middle, and they might last forever with modest care.

    Yes, the Kick, Kick clone may take a dump, but at the prices they sell at... who cares. Even if all you do is get a mech mod and put a resetting safety fuse in it... if all you use are 2.0Ω attys... you're probably still in good shape.
    With any un-chipped device that won't warn you about the battery condition, you will have to take responsibility of that yourself. If you have a multimeter, it's maybe a minute out of your day to look at the condition of a few dozen batteries.

    It would be irresponsible of me not to warn you... unregulated mech mods can be dangerous. In the hands of a dummy, even a Kick'd mech mod can be dangerous... but then, so can a VV-VW. :2cool:

    That's it.

    Hmmm... The kick itself is pretty decently priced. I can see your point about the mech mods. On the standard VW front, I'm really after the ability to set a wattage preference and leave it. That way I can play with my resistance a bit, and not have buttons wearing out. I don't really like the idea of sub-ohm coiling. No sense in pushing the amps on a somewhat delicate chemical power plant. Now micro coils... Those sound interesting. Similar to sub-ohm in performance, without the heavy amps. So, I've gathered this: Be good to your digital mod, or kick a mech. In both cases, good, well-cared-for batteries.
     

    State O' Flux

    Vaping Master
    ECF Veteran
    Verified Member
    Jul 17, 2013
    4,844
    4,993
    Seattle
    Hmmm... The kick itself is pretty decently priced. I can see your point about the mech mods. On the standard VW front, I'm really after the ability to set a wattage preference and leave it. That way I can play with my resistance a bit, and not have buttons wearing out. I don't really like the idea of sub-ohm coiling. No sense in pushing the amps on a somewhat delicate chemical power plant. Now micro coils... Those sound interesting. Similar to sub-ohm in performance, without the heavy amps. So, I've gathered this: Be good to your digital mod, or kick a mech. In both cases, good, well-cared-for batteries.
    You typically set and forget a Kick. I've got 3 in mechs that I use for carto tanks... I've settled in at 8.5 watts for 2.0Ω Boge and Ikenvape cartos - and they've been like that for a few months now. All I do is swap out 18350 or 18500 batteries every day or three.

    I have mechs for different apps. The above, carto tank app is my favorite everyday, go anywhere atty, and I have at least 3 going at any time. I've got other, more expensive mechs I have fit with Vape Safes and they are used for "Ohm or so" RBAs... as I seldom go below 1.2Ω anymore. Even my RDAs are right at 1.0Ω+.

    Spend the extra buck or two on good AW IMR batteries, pick up some Vape Safe re-setable fuses, a few Sigelei or Smok Kicks... or even a evolv Kick if you trip over some extra cash, a few popular Chinese mech mods - and have fun.
     

    Scarey

    Super Member
    ECF Veteran
    Verified Member
    Sep 14, 2013
    641
    597
    Lafayette, IN, USA
    The SID, as with all devices, has no set life expectancy. It is made well- the tubes-head- battery cap are all replaceable so it should last as long, if not longer, than most.

    That would help. Also, although State O'Flux has enlightened me on the appeal of mechanical mods, my SiD questions still stand, as I don't have the budget to start digging into reliable mech's and the accessories that give them the functionality I'm after.
     

    Ronald3638

    Super Member
    ECF Veteran
    Aug 16, 2013
    429
    240
    Zeeland, MI, USA
    I've only had mine for 3 months so I would be interested in what others that have had them longer have to say about reliability. I use mine every day and go through about 2 tanks of e-liquid a day using a Protank and haven't noticed any issues with the 510 threading.

    As far as the electronics is concerned I always try to use tanks that don't require high wattage to get a good vape. Lower watts = less stress on the electronics and longer vape time per charge.
     

    fins13mp

    Full Member
    Oct 21, 2013
    51
    54
    Tampa Bay, FL
    I've had my Sid for almost 2 months and going strong. When I first got it I was constantly adjusting Volts and Wattage, but now I seem to have settled on a few settings that differ depending on the juice. I've never had a problem with it. The only problem I've had was user error. I'm using a Kanger Protank II on it and wanted more draw so I tried to Dremel the slots on the Sid to increase the airflow and scraped the cap a bit. Not a big deal since I only use that one at home so I don't care how it looks, but I've been trying to find just that part as a replacement and not really finding anything at any vendor (probably ebay is my next stop).

    I have a Nemesis Mech mod on the way and a Kick 2, but I'll always continue to use the Sid since it was my first Mod. Heck, I still use my Halo Triton kit because they're so portable. I guess I'm just sentimental lol
     
    Status
    Not open for further replies.

    Users who are viewing this thread