Ugh. So, I've been going back and forth deciding between mechs. This is my first, hence all considerations are conceptual. Since I'm waiting on a refund from FT to ship/process, it'll be a few weeks I imagine before I make a decision, which does NOT help. Could use input
Right now, I've slimmed the clone list from FT to: gp paps, astro, atom, launcher v2. While other mods looks fantastic (ie Nemesis, 4nine, etc), I've excluded them from consideration for one reason or another (reasons of which I've excluded to keep this post, you know, readable).
The parameters are durability, portability, contact points material, voltage drop, and aesthetics (hence no stingray x. Some ppl love it, but it's not for me)
==
1) Contacts
While I know that copper contact points (ie the Launcher V2s contacts) are a lot better than brass, I also know it require a lot more upkeep and ***is softer, hence can deform easier. I see this playing into the longevity of the mod (and contact area, too). I don't plan on developing a collection (at least, not now) so I'd like the mod I get to last a while.
I was wondering your experience w/ copper contacts and their longevity.(And if there was a huge difference in upkeep between the two)
2) Voltage drop,
"Hard-hitting"-ness aside, it seems that a higher voltage drop (say .2 vs .6 V) would equate to less efficiency => shorter battery life, functionally-speaking. (Since power's proportial to amperage w/ volts held constant.) I could see this getting annoying, both practically and conceptually. (From what I've been reading, The Astro/Atom drops significantly when you get decrease coil resistance, relative to the Launcher V2 and probably the paps. The gp paps clone too below .5 ohms which'd lead me to believe that the spring/switch is another point of V drop [before "fixing" the spring])
Does the voltage drop (eg a difference of .4 V) between mods make a huge difference practically-speaking w/r/t batteries/performance (ie time between swapping out batteries to get the desired wattage)?
3) Recessed switch vs locking ring-
I'm planning on carrying it around and think that having a locking ring would help secure the pipe from accidental button presses (eg rubbing against a book, a key, etc). This is pretty much the only thing that's stopping me from getting the gp paps clone (and considering the Launcher V2 clone) - since the switch is apparently shallow (ie "like a touch screen") AND since the locking ring apparently gets stuck easily and soundly (and there is apparently no fix recorded on the interwebs. I'd rather not walk around with plumes of vapor and/or fire wafting from either my pockets or satchel. (This has happened once in chem class many a year ago. Not fun)
Was wondering if this is a valid concern w/r/t both the paps and the launcher v2.
Really appreciate your input. Thanks! As a plus, your input gets you a free entry in a raffle, the prize being a free can of Coke!
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Tangent: I was researching gp paps springs and came across :http://www.vapourart.com/bg/product/gp-hot-spring-set. Is the "hot button/spring" built into the design?
Right now, I've slimmed the clone list from FT to: gp paps, astro, atom, launcher v2. While other mods looks fantastic (ie Nemesis, 4nine, etc), I've excluded them from consideration for one reason or another (reasons of which I've excluded to keep this post, you know, readable).
The parameters are durability, portability, contact points material, voltage drop, and aesthetics (hence no stingray x. Some ppl love it, but it's not for me)
==
1) Contacts
While I know that copper contact points (ie the Launcher V2s contacts) are a lot better than brass, I also know it require a lot more upkeep and ***is softer, hence can deform easier. I see this playing into the longevity of the mod (and contact area, too). I don't plan on developing a collection (at least, not now) so I'd like the mod I get to last a while.
I was wondering your experience w/ copper contacts and their longevity.(And if there was a huge difference in upkeep between the two)
2) Voltage drop,
"Hard-hitting"-ness aside, it seems that a higher voltage drop (say .2 vs .6 V) would equate to less efficiency => shorter battery life, functionally-speaking. (Since power's proportial to amperage w/ volts held constant.) I could see this getting annoying, both practically and conceptually. (From what I've been reading, The Astro/Atom drops significantly when you get decrease coil resistance, relative to the Launcher V2 and probably the paps. The gp paps clone too below .5 ohms which'd lead me to believe that the spring/switch is another point of V drop [before "fixing" the spring])
Does the voltage drop (eg a difference of .4 V) between mods make a huge difference practically-speaking w/r/t batteries/performance (ie time between swapping out batteries to get the desired wattage)?
3) Recessed switch vs locking ring-
I'm planning on carrying it around and think that having a locking ring would help secure the pipe from accidental button presses (eg rubbing against a book, a key, etc). This is pretty much the only thing that's stopping me from getting the gp paps clone (and considering the Launcher V2 clone) - since the switch is apparently shallow (ie "like a touch screen") AND since the locking ring apparently gets stuck easily and soundly (and there is apparently no fix recorded on the interwebs. I'd rather not walk around with plumes of vapor and/or fire wafting from either my pockets or satchel. (This has happened once in chem class many a year ago. Not fun)
Was wondering if this is a valid concern w/r/t both the paps and the launcher v2.
Really appreciate your input. Thanks! As a plus, your input gets you a free entry in a raffle, the prize being a free can of Coke!
===
Tangent: I was researching gp paps springs and came across :http://www.vapourart.com/bg/product/gp-hot-spring-set. Is the "hot button/spring" built into the design?