Kick or safety fuse needed...really???

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mimi0725

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I have my first mech on the way! It is the Launcher V2 telescopic. I also have MNKE 18650 1500 mAh and Sony VTC4 to use with it. My main concern is safety. I see some use a kick and others say they never do. So, if my batteries are good quality, and I think they are because they are listed on here under battery sub forum as good then do I really need a kick or not? It does seem they allow you to keep a more consistent vape as well as safety correct? I just hate to buy stuff I don't really need! I will be checking all my builds before I try them for sure, and probably frequently when dripping just to be safe! If anyone can help please do! :D
 

Slots

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I think one of the main reasons vapers use them is because of the battery.
A lot of vapers can't tell when it's running low, and just keep on vaping.
When they do that, the battery will just plain run out of juice so to speak.
Then you might as well throw it away, because it won't charge anymore.
They have used it down to the point of no return.
With a kick, it will save that from happening.
If you use a kick, you may have to change the size of the battery you use to adjust for the room a kick takes up.
That won't be as big of a problem if you use a telescoping mod.
That's just one of the "safety" benefits of a kick.
 

Malaperth

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All I can tell you is better safe than sorry. I went to a local shop and a guy had a large, variable voltage/ohm rating battery and we shared a hit or two of my recent own blend. When I got home, I noticed that everything tasted burnt. His superior battery had cooked my coil. I don't blame him, as he gave us some very improtant info while he was there, but it does show a need for some variety of max shutoff to me...
 

dice57

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I used a kick 2 cranked at 15 watts as training wheels when first ventured into the mech world. Wanted to be safe as possible till I had full confidence in my builds and battery knowledge and care.

Using Sony VTC4 and Efest Purple 35 amp, are ones best safety measure, your MNKE's are great also. I've since kicked the kick out, but have it on a beater clone so at least it still gets some use. Most my vape now is at 30 watts and higher now, which explains not using the kick much, and don't use a fuse. But when first starting out, it's not a bad idea to use one or the other.

Once one knows their chit and is highly competent, then yeah, they are no longer needed. The Vaper assumes the position of safety monitor fully at this point.
 

dice57

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mimi, I just wanted to commend you on your well researched quires. It has shown me that you have done your homework and have chosen wisely.:thumbs:

If you are good at your target ohm's on your builds to get the desired watts you want to vape at, then I'd say you are good to Vape. If not quite there, then the kick 2 is the best kick to kick with. It accepts builds down to 0.5 ohms , training wheels, lol, and produces a great consistent vape for the useable charge of the battery. If you haven't maxed your builds and can vape at 15 watts with great satisfaction already, then a kick 2 may be just the thing. Does add piece of mind, but if you are competent in your builds and safety techniques, it's not needed.

Only you can accurately answer that. hth.
 

dice57

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Quote Originally Posted by Slots said:
When they do that, the battery will just plain run out of juice so to speak.
Then you might as well throw it away, because it won't charge anymore.
They have used it down to the point of no return.

KODIAK™;13055255 said:
Huh? :)

10 char

Over draining an IMR battery will cause it unable to hold a charge, therefore garbage.
 

edyle

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I have my first mech on the way! It is the Launcher V2 telescopic. I also have MNKE 18650 1500 mAh and Sony VTC4 to use with it. My main concern is safety. I see some use a kick and others say they never do. So, if my batteries are good quality, and I think they are because they are listed on here under battery sub forum as good then do I really need a kick or not? It does seem they allow you to keep a more consistent vape as well as safety correct? I just hate to buy stuff I don't really need! I will be checking all my builds before I try them for sure, and probably frequently when dripping just to be safe! If anyone can help please do! :D
You certainly do not *need* a kick for it to work, but for safety, a kick would be good.
I think that launcher can only take 70 mm for battery space so you won't be able to fit a 18650 and a 17mm kick.
You'd need to use a smaller battery.

For a mod that can take a 18650 and a kick you want one that takes a "maximum battery length" of 82mm.
From my searching around so far I think it can be done with some versions of nemesis and king.

For people who plan to short out the battery for high powered vaping, they can't use the regular powered batteries and the common kicks are not designed for those high powers so they don't use kicks.

Oh; and sigelei makes a module that takes the kick and the module attaches to the front of a mech mod:
282_P_1374169960473.jpg


1527300-1.jpg
 

Maurice Pudlo

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I'll second the kick2 if you want to have the safety net. Otherwise check your coils ohm reading along with your battery state of charge, plug that info into an online calculator to get what amps you will draw when you hit the fire button, if your well under the batteries limit then Vape on, if not, try again.

Maurice
 
I learned a bit from this. My e-cig was bought new for $75.00. The first gave out so I bought another one. When the second one stopped working I learned you can just buy a new top part for it and keep using the bottom part that holds the battery. Mine has a KK on the bottom of it. I use the largest battery with it which I like. It has three small buttons close together. The bottom one turns it on and the two above it adjust the amount of smoke you get. A little below and to the right of the three small buttons is a larger button you push if you want to get smoke out of it. I like being able to control how much smoke I get. I keep it on the lowest setting usually but not always. I like this unit very much. I'm not sure if they still make it or not. I've been looking at some on the internet and have not come across one just like mine.
 

mimi0725

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mimi, I just wanted to commend you on your well researched quires. It has shown me that you have done your homework and have chosen wisely.:thumbs:

If you are good at your target ohm's on your builds to get the desired watts you want to vape at, then I'd say you are good to Vape. If not quite there, then the kick 2 is the best kick to kick with. It accepts builds down to 0.5 ohms , training wheels, lol, and produces a great consistent vape for the useable charge of the battery. If you haven't maxed your builds and can vape at 15 watts with great satisfaction already, then a kick 2 may be just the thing. Does add piece of mind, but if you are competent in your builds and safety techniques, it's not needed.

Only you can accurately answer that. hth.

Ok Dice you know I'm brand new to this lol!! Knowledge is power and makes me feel better! So, my only other device (for now) is an SVD with a Patriot RDA which I am running at 9 watts with a 2.1 coil, and enjoying it tremendously! I'm getting good flavor and vapor production consistently with this setup. I want to improve it with the new setup on the way!! I'm going to kick it I think if for no other reason than it will make me feel safer lol! Can you tell me where to find a (simple) ohms calculator/chart that I can plug in my numbers and understand better how this completely works? Thanks for all your help! :D
 

dice57

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Ok Dice you know I'm brand new to this lol!! Knowledge is power and makes me feel better! So, my only other device (for now) is an SVD with a Patriot RDA which I am running at 9 watts with a 2.1 coil, and enjoying it tremendously! I'm getting good flavor and vapor production consistently with this setup. I want to improve it with the new setup on the way!! I'm going to kick it I think if for no other reason than it will make me feel safer lol! Can you tell me where to find a (simple) ohms calculator/chart that I can plug in my numbers and understand better how this completely works? Thanks for all your help! :D

Yes mimi, know you are new at this, but am very appreciative of your due diligence, makes advising correctly much easier.

Since you are at the 2.1 ohm range that will put you at ~8 watts going straight mech. Here is the ohms law calculator that I prefer. easy to find watts, amps, ohms, volts, every value you want to know and multiple ways of crunching the numbers.

With a kick 2, you will be able to push your 2.1 up to 15 watts, so, yeah, would be a great learning tool for you, and provide great consistent vape, till you surpass it's output. And you quickly will, looking at the path you have chosen. I only used mine for a month or so, before it bored me, lol. But still has it's purpose, can fire at 15.

damn, did that come out as lame as it did in my head??? lmao.

They have cloned the kick 2, but can't attest to it's quality or vape, can say the Evolv kick 2 makes for a great consistent regulated vape, up to 15 watts.

There, that didn't sound as lame as the other line.

Final decision is yours, but if your mod does not accept a kick with 18650 batts, then you'll need some 18490's too, but then, one can never have to many batts. Power is vape. No power means waiting for recharge to complete = delayed vape!!

Oh, sure you know, but don't skimp on the charger either. The Xstar VP1 and Efest LUC V4 are both great chargers. Xstar is probably better, but I needed the LUC to charge 26650 batteries. But can now charge up to 6 batts at a time, now that's staying power. roflmfao!!

later!!
 

edyle

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A kick is not nessesary, biggest issue you'll have with a mech is forgetting to lock it and having it continuously fire your coil. A resettable safety fuse is a very good idea. In most cases it will prevent you from venting your battery. A shorted 30 amp battery has serious power output.

Resettable safety fuse? Do you have one?
 

dns2

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Yes, it can increase safety.. to some degree. But if you have cheap batteries or something shorts out, the kick isn't going to fix other bad components in your build. The only bad thing I can say about a kick is you are limited to 15 watts. If you want to be safe, get good batteries, like vtc5's. High drain Li-Mn or IMR batteries. If you run batteries in series, ensure they are matched pairs and that they get bought, used, and charged together as if they were one single battery. Be sure to calculate the current/wattage draw before trying them on your setup. As long as you aren't trying to push more current from the battery than it can handle for too long, you'll be fine. There are multiple wattage/current calculator apps and webapps out there to assist you in building your target setup. Just never try to push your battery harder than what it can handle!
 

Credo

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For single coil stuff I'll keep using my Kicks and Crowns. They just make my vaping life easier.
My builds don't have to be exact...
I can easily swap different styles/resistances of topper.
I get very good battery life.
I can keep using my stash of 10 amp High Drain hybrid chemistry batteries [Panasonic PD/PF] (I don't use these unregulated or without a fuse).
I don't have to worry about battery over-drain.
Goes easy on liquid consumption.

I personally don't need over 15 watts unless I'm messing with a large platform multiple coil rda. For those builds I currently only use 20/30 amp batteries. These are real juice hogs...so they're not something I'll chain vape on a regular basis without a sudden spike in disposable income, or getting into making my own liquids.
 

edyle

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? What safety issues are we taking about? I've done searches on this site for dangers of building coils and haven't found much


Sent from my iPhone using Tapatalk
The topic is about using a kick or safety fuse in a mech.
The OP did not mention building coils.
 
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