Mech mod vs vv/vw

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Weizenheimer

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Well if the zna can convert to mech mode by taking off a control head, they sure don't boast about it; maybe its a different zna you're talking about?

It doesn't come with the firing switch. You would have to have it from one of the z2 mechanicals or wait and get one of the z2.2 ones that should be released soon or have bought one of the steammonkey ones. The tube and 510 connector from the zna (or a z2 zatty) along with the switch would make a mech.
 
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p7willm

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To the original poster. Look back to Ohm's law and see what you can change to get the power (watts) you want.

You can change the resistance (Ohms) up = less power down = more power. In a mechanical mod this is all you can change, but you can change it a lot. At .5 Ohm with a fairly fresh battery you are getting about 32 watts. A mechanical mod with good batteries will do this with no problem. A dna 30 will not.

You can change the voltage. up = more power down = less power. In VV/VW you can change this. 5 volts with a 1 Ohm coil will give 25 watts. Your DNA 30 will do it but the DNA20 falls a little short.

The VW part of a VV/VW comes from the computer. The mod measures the resistance and varies the voltage to achieve the desired wattage. If you have a 1.2 Ohm coil and ask for 18 watts you will get 4.65 volts.

How do you want to vape? If you want really high power it is mechanical with low resistance coil. Otherwise it is up to you. Either will work but the VV/VW is a lot easier. With a mechanical you need to be spot on with the coil build .1 Ohm is a large difference but a VV/VW will be just fine with it and change voltage with the press of a button or even change on it's own in VW mode.

A little bit about safety. There is a limit to how much power a battery can produce. Exceed it and the battery will be destroyed along with an unlikely explosion or probable hot gas. a VV/VW mod has a bunch of safety checks built it. Most will not let you put the batteries in backwards, drain them so far it hurts them, overheat them, etc. Generally a smart friend looking out for you. A mechanical mod will let you do whatever you want, push the button and have at it. Generally the dumb friend who will let you eat that inferno pepper.
 
I run my dripper on the SVD I'm only able to handle 4.5 volts at 15 watts My lungs are still pretty cruddy after 30+ years on analogs. I get some great vapor clouds from it. I do own a mec mod but haven't done any comparative testing with it. The thing I do understand, is how the voltage will break down. If you use a meter on your SVD you will see it hit hard initially then the voltage drops rapidly. I believe this is due to the unit not having true RMS if any at all. A mec mod will hold the voltage only dropping off very slightly as its under a load for the duration we vape. That says harder hit and more vapor to me as well as warmer vape.
How do you test performance with a multimeter to see how it reacts when being fired? The mod & atomizer that is.
 
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tj99959

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    How do you test performance with a multimeter to see how it reacts when being fired? The mod & atomizer that is.

    With one of these

    P1000771_zpsf586ad5a.jpg
     

    Completely Average

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    replaceable topcaps that include the 510/ego connector is crucial to the modularity; the center pin issue is a real issue on mods, that's why some have floating center pins.

    Why would I want an Ego connection on a mech mod? I didn't buy a mech mod to run eGo clearos. An Ego Twist battery would do just as well for a fraction of the cost. Any topper with Ego threading is designed specifically to run on an Ego battery.
     

    SoberSnyper

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    Look at a mechanical as being VR instead of VV/VW. The end result is still the same.

    With a mechanical you are limited by the amperage rating of the battery. With a VV/VW you are limited by the amperage limit of the chip set. The end result is STILL the same. There are batteries with low limits just like their are APV's with low limits. There are APV's with high limits just like there are batteries with high limits.
    I agree with you post except for the statement highlighted in red. A mechanical is not limited by anything. You press the switch and it completes the circuit. There isn't any internal circuitry limiting anything, if you are drawing more amperage than what the battery can supply, it will vent. This is why some people should NOT have mechanical mods. If you don't understand Ohm's Law you should not have one as your APV is a ticking pipe bomb just waiting to go off.
     

    divine_styler

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    For the past year I've felt that a mech with a kick beats a VV/VW mod because it has the same variable power functions as a VW mod, yet allows you to remove the Kick and run an unregulated mech within seconds.

    However, some of these new DNA and similar chipsets are starting to make me reconsider. Given that I prefer higher ohm coils the prospect of being able to run a 2 ohm microcoil at 20+ watts is very enticing. I've recently tried a 1.8 ohm 30g twisted wire chimney cone build on my Kayfun and think it's awesome except it takes around 2 seconds to heat up. If I could pump about 20-25 watts to it I'll bet it would heat up within one second, produce vapor that rivaled any subohm coil, and would be nearly unrivaled in flavor.

    It's the volts that make it heat up quicker.
    That's one of the advantages of VW/VV devices. A 2 ohm coil on a mech is still only running at around 3.8-4.0 volts (4.2 on a fresh charge - voltage drop). A 2.0 ohm coil at 20 watts on a regulated device will fire at around 6 volts, heating the coil up much more quickly.
     

    edyle

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    Quote Originally Posted by edyle View Post
    replaceable topcaps that include the 510/ego connector is crucial to the modularity; the center pin issue is a real issue on mods, that's why some have floating center pins.
    Why would I want an Ego connection on a mech mod? I didn't buy a mech mod to run eGo clearos. An Ego Twist battery would do just as well for a fraction of the cost. Any topper with Ego threading is designed specifically to run on an Ego battery.

    ?
    I did not say you wanted an Ego connection on a mech mod.
     

    edyle

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    I agree with you post except for the statement highlighted in red. A mechanical is not limited by anything. You press the switch and it completes the circuit. There isn't any internal circuitry limiting anything, if you are drawing more amperage than what the battery can supply, it will vent. This is why some people should NOT have mechanical mods. If you don't understand Ohm's Law you should not have one as your APV is a ticking pipe bomb just waiting to go off.

    You seem to have curious meanings for the words "limited" and "draw".
     
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