I asked mooch and the 40 amps max was a cdr rating. However from a safety standpoint for using in a mech I was looking for a battery that could handle an autofire, stuck switch scenario and that battery fits the bill. Not so much for out and about use, but home with his charger handy and some piece of mind if catastrophe happens.
Mooch rated it at 22 amps CDR, not 40 amps.
- At 30A the temperature rose to 89°C. This is too high a temperature for a cell operating at its CDR. There is significant voltage sag indicating that it's operating way beyond its rating.
- At 35A the temperature rose to 90°C. This is too high a temperature for a cell operating at its CDR. There is significant voltage sag indicating that it's operating way beyond its rating. The loss in capacity was significant.
- At 40A the voltage quickly dropped to a useless level. The temperature peaked only at 66°C due to the very short run time.
- Another discharge at 20A showed only a slight loss in capacity, indicating that the temperatures reached at 25A, 30, and 35A did not get high enough to do more than slightly damage the cell.
- I am setting a CDR of 22A for this cell since at this current level its operating temperature is at the average for a cell operating at its CDR. While operating any cell near its rated maximum current causes damage to the cell, I would expect decent cycle life from this cell at 22A.
- The cells never reached dangerous temperatures. At very high discharge current levels the voltage collapsed and significantly shortened the discharge time. This limited the temperature increase.
There is no piece of mind for any battery should conditions occur for it to go into thermal runaway in a mechanical
mod. Things like a short circuit, putting a battery in backwards, or a stuck fire button will cause any battery to go into thermal runaway.
- Sealed metal tubes will probably explode if a battery vents violently
-The battery itself may physically block gas from escaping to the bottom of the mod
- Small vents at the bottom of the tube are useless, only very large gas vents near the top have a good chance of preventing an explosion
IMR/INR battery chemistry generally means a battery in thermal runaway will simply vent gas. However, in a mechanical mod with inadequate ventilation this could potentially be catastrophic. Vent holes in the battery cap are probably inadequate, as the battery may "swell" in size during venting, or otherwise physically block the pathway of the gas from escaping. Ideal location of vent holes are near the top of the mod, where the positive pole of the battery (where the gas escapes) is located.
Mech Mods with top venting holes?
Ideal location for vent holes in a mechanical mod