Ended Smoktech giveaway! 250 Cloud Machines to win...

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Jode

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FringeChief68

Kingsguard
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MoonLit_Water

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I do 8 one day and 10 the next, down from the 14 miles I was doing every day 2 years ago when I first started (it took me all summer to work up to 14 miles). I love the exercise. It's like unplugging from life.
 

Croak

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Right behind you...
Do you make games that require little to no "playing" to win?

Because you say you don't care but then go on to imply that the random drawing is unfair. That's like complaining you didn't win the "insert game name" because all you did is show up!

This isn't a charity, it does take work for a better chance. The more you play a game, the better your gear.

You don't start playing Diablo III and get the best gear right from the get go. You have to work for it! And even after you work for it and advance in level and slay a bunch of monsters, that still doesn't mean your going to get the "ultra rare gear"

So you out of anyone should know that you can only make "random" as random as possible, and sometimes even after a lot of work, and playing through levels, it doesn't guarantee dittily. And sometimes, if you're lucky, you'll get an "ultra rare" item on level one.


Anywho I'm tired, I've been up for like 24 hours... I'm going to bed.




Sent from my pipboy

I look at the systems and outcomes. A good design does reward those that can make the time investment and/or have higher levels of skill. But it does not exclude those that don't.

It's usually just lazy design to make a "hard" game. And you shouldn't put 90% of your game design efforts towards appeasing 10% of your target audience. Now, if your audience IS all hardcore, skilled, committed players, then it's OK. The Dark Souls series is a good example of this. They're punishing to the point of frustration for the mass market, but serves their niche audiences just what they were looking for.

The Diablo series is a good example of a broad-market game (that went a bit too far focused towards the niche market with D3 IMO). You can grind and increase your odds of getting top tier drops, but the base game at lower difficulty levels is enjoyable for many without all the grinding.

So, much depends on the intent of the design. Is this ECF contest meant to heavily favor the prolific posters in a particular thread? If so, don't change a thing, it's working as intended.

But if it's intended to reward ECF members from a wider cross-section, it's more than a bit flawed.

I'm not proposing a minivan soccer league "everyone's a winner" mentality here, btw, I hate that crap too. But the minivan soccer league shouldn't pit the players against a Premier League team (playing to win) and expect the majority of the kids to have much fun either.
 
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