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Trainable Zombies?

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HK-47

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Theoretical statement: It's my general consensus that zombies are not trainable in a classic sense, but that doesn't mean they might not be useful in some regards.

The state of zombification usually results in only the most basic primal urges being recognized, namely the need to feed. Pain, higher thought processes, social interactions are all virtually non-existent after the zombification process has been completed upon death and reanimation. It is traditionally believed that zombies are incapable of these processes after their human death and resulting transformation into zombie.

Upon closer study though, there have been certain oddities noted in zombie behavior particularly on the more large-scale events. For instance, in documented cases of a horde of zombies where prey (humans) were very scattered, zombies tend to mill about in an apparently aimless manner. This has been discovered to be untrue upon closer inspection, however. If one zombie 'spots' or senses a living human they are attracted as are nearby zombies within visual/audible range. However, upon looking at the even larger picture, zombies outside of the radius of direct audible detection, those zombies began to move in the direction of the prey as well. This leads to the belief that zombies do in fact possess some rudimentary form of communication, perhaps noted in differences in the moaning or tonality of the sounds they emit. In typical large-scale zombie outbreaks prey is abudant at the beginning, so zombies spread out rapidly and attack everything in sight. After prey becomes more scarce, they slowly form into larger and larger hordes. These hordes begin to move in a more synchronized fashion as prey becomes more scarce.

It has been noted that in situations where there is a distinct lack of prey nearby, instead of milling about in a very random fashion zombies seem to congregate more toward buildings than open areas. It is undetermined if there may perhaps be an explanation in residual memory, or if the buildings themselves might pose an obstacle that stops a zombie and they cannot go around it as easily without the added motivation of detecting prey.

Zombies do seem to have different tonalities in their 'moans' that do change, primarily seeming to be mostly silent when there is nothing actively happening with only occasional moans otherwise. Upon detection of prey, there is a distinct difference, and other zombies seem to detect that difference and begin moving in that direction as well.

If these 'prey detected' sounds can be replicated, zombies could potentially be led toward areas by this sound and their primal desire alone. This has numerous tactical purposes for both zombie extermination, as well as the potential control of zombies as a weapon against other humans IF this sound would override their visual cues to humans that are nearby.

Other potential uses for zombies include using them for manual labor under very controlled circumstances. Zombies have demonstrated no need or desire to sleep, and will single-mindedly pursue the nearest source of food. A sufficiently restrained zombie could be used attached to various mechanical implements (a belt system or perhaps an attached plow or other devices) to perform some limited functions which could be applied in any number of ways to benefit humans. Supervision would be necessary, as the presence of a human (or a workable audible recording) would be required to motivate the zombie to move in a particular direction that it sensed as food. This is inherently risky, but not without merit as you could potentially employ zombie 'workers' who never stop moving or get tired or need a break to operate some simple mechanical devices by their own self-propulsion toward their 'target.'
 

CES

optimistic cynic
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*training* zombies using sound sounds like a much better alternative to trying to put a collar on one. I like the idea that there is the potential to train them at a distance. However, what happens when the zombification-associated tissue breakdown progresses far enough that the auditory system decays far enough that they become deaf?
 

HK-47

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Statement: It's been theorized that zombies don't exactly 'hear' or 'see' in the same sense that we do. There are theories that zombies have some form of elevated sensory perceptions of a different type that we have yet to classify. Common theories include a much heightened awareness of light, vibration, and even audible detection. There has been no empirical proof that zombies actually seem to suffer any decay in their ability to detect prey, only in response time due to the body not moving as easily in more advanced stage zombies.

Medical analysis: Given that zombies tend to decay rapidly, one of the first things to happen in a corpse is fluid dessication. Zombies seem to be affected by this just as much as any corpse. Advanced stage zombies have lost most of the fluid within the body, yet are still functional and able to detect prey seemingly just as well as they were when they were 'fresher' zombies. Fluid dessication is notable for 2 reasons when it comes to a zombie's ability to sense stimuli...

1) The eye is primarily fluid. Upon the drying out of a zombie corpse, we begin to see the eyeballs shrink and the eye sockets become more pronounced along with other changes in the body. Also though, the eyes of more advanced stage zombies usually show severe signs of cloudiness and rheumatism. This is to be expected for a corpse, and yet these advanced stage zombies are still able to detect prey nearly (or as) quickly as less deteriorated zombies. This seems counter-intuitive, as you should not be able to see at all given advanced cases of eye decay. Yet zombies can and regularly do turn their head toward stimuli and do seem to 'focus' in the exact direction of their target prey.

2) Fundamental to the way humans hear is our eardrum and inner ear canal. Fluid within the body (blood and water both) are responsible for keeping the eardrum pliable and very slightly moist...which aids in the interpretation of the sound vibrations picked up by the cilia (small hairs) within our ear canals and interpreting it into what we perceive as sound. Slight fluid levels are also very necessary in the inner ear area for balance reasons. Fluid dessication in a zombie happens swiftly, particularly if the former human suffered severe blood loss prior to being reanimated. This lack of fluid is partially one explanation for why zombies are imbalanced and uncoordinated outside of injury. However, zombies certainly seem to be able to hear as well as we can, if not better.

Speculation: This should not be the case given what we know of medicine and particularly the effects of fluid loss upon the body. It is theorized that the zombie virus acts in some fashion to alter the way a zombie perceives stimuli in a dramatic fashion OR imparts a different set of detection methods upon the zombie once it has risen as a reanimate. Of note in many lores is the way the eye itself changes upon becoming a zombie, very pronounced in some lores. The virus itself could very well change a zombie in some ways on a genetic level and preserves sensory detection such as light and sound at heightened degrees when they should be nearly completely lost due to decay and fluid loss.

The use of harnessing 'prey detected' sounds has limited applications when it comes to zombies other than attempting to direct zombies to go in a particular direction for either extermination purposes where it is tactically safer for humans to dispose of large quantities of zombies, or using them as weapons.

Given that most zombies are effectively slow, sufficiently armored humans in even a shark-proof wetsuit or any type of full body armor (even plastic might very well do) should have no trouble restraining a zombie as their attack patterns are easily predictable. Use of poles and neck ropes (similar to controlling dogs) provide an added layer of safety in subduing a zombie so that it can be properly shackled by something suitable for the use it would be put to.

There have been lores where zombies began to show some rudimentary problem solving skills, but this is not generally believed to be the case. Further study would be required to conclusively prove that zombies possess anything more than a basic urge to feed. As such, they're generally not considered 'trainable' in any classic sense but that doesn't mean they would be without potential applications to benefit humans with sufficient controls. Risky, but doable.
 

CES

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Given that most zombies are effectively slow, sufficiently armored humans in even a shark-proof wetsuit or any type of full body armor (even plastic might very well do) should have no trouble restraining a zombie as their attack patterns are easily predictable. Use of poles and neck ropes (similar to controlling dogs) provide an added layer of safety in subduing a zombie so that it can be properly shackled by something suitable for the use it would be put to.

so you're in the slow zombie camp. OK.

but i think that the evidence in numerous movies and books suggests that even though people 'should' have no trouble restraining even slow zombies, it not quite that simple.

Perhaps it's just that while it should be relatively simple to restrain a single zombie, the total numbers make it difficult to deal with them one at a time. Alternatively, there might be something counterintuitive occurring. Zombies should not be able to see or hear- yet they respond to light and vibration. Zombies should be relatively easy to restrain, but seem to be stronger and more resistant than the known physiology would suggest. And i for one, don't want to be the person attempting to shackle even a single isolated zombie until have we a bit more information.
 

HK-47

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Clarification: Yes, the example given was a group of humans attempting to subdue and restrain a lone zombie, armed with appropriate protective gear and devices such as a come-a-long or netting to ensnare a zombie even further at a distance are advisable.

It would not be recommended to engage a group of slow zombies with the intent to restrain any without dispatching a large majority of them first due to the risk.

Zombies are not susceptible to pain-based takedown submission holds that are effective on humans. The best method would be to hook the zombie around the head with a come-a-long, it's not as if you're going to choke it to death. Once that is in place you can effectively control and move the zombie via leverage and restrict it's ability to bite. It is advisable then to use another long pole or hook to take down a leg and bring the zombie to the ground, and apply pressure with the come-a-long to keep the zombie's head to the ground. It is then significantly safer for one or more other humans to approach and then restrain the arms. A muzzle or hood or some other anti-bite device can be placed on the zombie once it is prone and controlled.

In the event of fast zombies, this grows exponentially more dangerous and is highly inadvisable without causing traumatic injury to the lower limbs prior to engaging a fast zombie. This also rather defeats the purpose of using a fast zombie as manual labor. It is possible if heavy netting is deployed from above that this may be sufficient to drop a fast zombie to the ground enough that suitably armored humans could attempt to restrain it.

It is suggested that fast zombies simply be eliminated as the threat level vastly outweighs any potential benefits gained from utilizing them in ANY fashion.
 

Mac

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All up in your grill..
I sure hope it's better then their rocket skates..

acme.jpg
 

DragonVapor

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Statement: I agree, Wile E. should stay outside and experiment with various ways to catch a roadrunner for us to eat while we're pinned down in our bunker against the zombie hordes. He can go after our food while we think of ways to make the virus even more potent.
'Cept of course Wile E. never actually gets the road runner therefore we all starve
 

lorikay13

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Other potential uses for zombies include using them for manual labor under very controlled circumstances. Zombies have demonstrated no need or desire to sleep, and will single-mindedly pursue the nearest source of food. A sufficiently restrained zombie could be used attached to various mechanical implements (a belt system or perhaps an attached plow or other devices) to perform some limited functions which could be applied in any number of ways to benefit humans. Supervision would be necessary, as the presence of a human (or a workable audible recording) would be required to motivate the zombie to move in a particular direction that it sensed as food. This is inherently risky, but not without merit as you could potentially employ zombie 'workers' who never stop moving or get tired or need a break to operate some simple mechanical devices by their own self-propulsion toward their 'target.'

so....I wonder how much a Zombie Teaser would get paid? It could actually be a really fun job.

Zombie-Survival-Guide-Teasing-Zombies-is-Fun-Never-Ends-Well.jpg
 
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