I have to say, I almost completely disagree with you.You math is correct and everything checks out, but you are assuming that it is the power that generates the heat. From what I can tell (reading on the web, and we know that if its on the web it must be true

) it is the current that cases wire to heat up.
http://electrical.about.com/od/wiringcircuitry/a/circuitoverload.htm
one of many articles about it.
In a nutshell: Our houses houses, cars and such have fuses to protect the wires from overheating and causing fires. Fuses have amp ratings not watt ratings. You are right that changing the power will also change the amp. When we vape we always adjust the power according to the resistance of the coil we are using. At least in my case, when I build a coil with 1.8 or 2 ohm I will vape at a higher power than one I built at 1.3 ohm. That means I get my favorite vape experience as a result of combining ohm and watt/volt and that is the current.
Just go back to the last few builds you did and calculate the amp at which you used them. I bet you will find that regardless of the coil resistance you always adjust the watt to a point where the current is about the same. I'm thinking that it would be a lot easier to just set amp on a mod and be done with it.
Edit: and by "set amp on a mod and be done with it" I mean let the user select the amp he/she wants.
Amperage is somewhat of a byproduct figure, useful for checking to see if your build is safe to run with a given battery, but it's a terrible way to judge performance or anything else.
Power, or wattage, is what really matters. Although even wattage figures aren't very useful on their own. Coil temperature depends on how much power you are pumping into it AND how much surface area the coil has. Coil temperature affects flavor, but you shouldn't use coil temp the adjust vapor and TH. Juice vaporizes best at a certain temperature, go hotter and you just burn juice, cooler and you aren't vaporizing properly.
Once that coil temp is reached, if you want to adjust vapor you adjust your surface area. But if you increase surface area, you need to increase power as well to maintain the same coil temp. So ideally, with high-power sub-ohm builds, your coil isn't getting any hotter, there is just far more coil there, at the same temp, so you get far more vapor. Like boiling two pots of water instead of one, you get far more water vapor, but the temp doesn't go up.
If you had a variable current mod, since you cannot adjust the resistance of the coil, the device is simply going to adjust voltage. So it's literally just a VV mod, nothing different, only difference is the units or letter put after the number on your settings screen.
In short, I'm afraid your looking down the wrong path. Current figures don't mean what you think they mean, and aren't useful to us much beyond checking safety.
I figure I'll throw in a real world example:
I currently have a 1.5 ohm coil build sitting on top of my Zmax, which I run with dual 18350s at 6v.
That's 24 Watts of power, drawing only 4 amps. It performs like you would imagine 24 watts would perform, tons of good vapor.
I also have a .5 ohm build on one of my mechs, lets use 4v as the voltage value for calculation:
That's 32 watts of power, drawing 8 amps. As you can see my amperage draw has DOUBLED, but the power has only gone up by about 25% I do get more vapor from this build, but that's because of the increase in power, not current.
Subohm builds perform well because they put out obscene amounts of power, not because of their current draw. Using a high voltage/resistance setup, you can get the same obscene power, but with a relatively tiny current draw. If current was the deciding factor in vapor, then high power, high voltage, high resistance setups wouldn't perform well, and they do. Power is what matters, but it's not the only thing.