This is a theoretical post. It's for a series of blog posts I'm doing.
Let's say you were going to design a course for people who want to get into mechanical mods but don't know where to start. You want to teach them things like Ohm's Law, battery specs, how to use Steam Engine like a pro, basic how-to's on building RDAs and RBAs and RTAs, terms and definitions, parts, safety information, and so on. This would be a basic class, not for advanced stuff, so you wouldn't be teaching them how to do twisted coils and such, unless you want to offer a second, more advanced course. Your main goal is to show them how to avoid pipe bombs, and also how to spend their money wisely. You want to include quizzes throughout and a sort of final test at the end.
And you want to have a textbook of sorts to include.
How would you set up this class? Where would you start, and in what order would you introduce each of the sections? How many classes would you spend on each (terms and definitions, basic parts and accessories, Ohm's Law, batteries, builds, and so on)? How many quizzes would you give? How long would they be? How long would the test be? And how long would the courses last?
I have my own answers to each of these questions, except I'm not too sure about the order I'd introduce each part in, and I feel like I'm missing stuff. In general, though:
I'd start with a basic introduction. Show students what a basic, simple mech mod looks like and give a summary/overview of how it works. Maybe even give them disposable tips and let them try it out (with 0nic juice, of course). I would them start introducing terms and parts and definitions. Next I would go a little deeper, showing them the different kinds of atomizers used of mechanical mods, as well as the different kinds of mechanical mods. Then I'd quiz 'em.
After that is when I'd personally get in to Ohm's Law. I'd want them to dream about it, and be able to recite it on command. I'd want them to know the ins and outs of calculating it, whether it's with a calculator like Steam Engine or by hand. I would also want to make them intimately familiar with Steam Engine, but I'm not sure if that should go along with Ohm's Law or later in the course. I'd then quiz them on Ohm's Law.
Once they know Ohm's Law, I'd teach them all about batteries. I think this would probably be the longest section of the course, because I'd want them to know all about the different batteries, how to spot fakes, and the different specs of each battery and what they can and can't handle. Then they'd be quizzed on the batteries.
After that, I'd give them the basics of building, and teach them an easy build (my go-to has always been 24ga Kanthal A1, 1/8mm diameter, 5/4 wrap, dual-coil, but that's a sub-ohm build and I'm not sure if a sub-ohm build would be the best build for a noob, even though it was my first build... this is about safety and not cloud-chasing, after all).
The final test would be cumulative, including that last portion, and would include grading a good build and how well they use it. Testing for shorts (with an ohm reader) would be part of it. That would be done on a cheap, basic RDA, of course, that can either be given to the students or they can purchase (depending on the size of the class).
I would offer extra classes on more advanced builds and on cloud-chasing and such, but I'd have to take those classes myself... I've got a handle on the basics, but I'm only just foraying into the more advanced stuff.
So what do y'all think? Different order? Would you add anything?
(I should note that "this is a stupid idea. Don't do it" is not an acceptable answer, here. I'm looking for feedback from people who'd actually be interested in taking or teaching such a class.)
If such classes already exist, by the way, please link me to them so I can learn more. I'd not be surprised if California vapers have already started doing such things...
Let's say you were going to design a course for people who want to get into mechanical mods but don't know where to start. You want to teach them things like Ohm's Law, battery specs, how to use Steam Engine like a pro, basic how-to's on building RDAs and RBAs and RTAs, terms and definitions, parts, safety information, and so on. This would be a basic class, not for advanced stuff, so you wouldn't be teaching them how to do twisted coils and such, unless you want to offer a second, more advanced course. Your main goal is to show them how to avoid pipe bombs, and also how to spend their money wisely. You want to include quizzes throughout and a sort of final test at the end.
And you want to have a textbook of sorts to include.
How would you set up this class? Where would you start, and in what order would you introduce each of the sections? How many classes would you spend on each (terms and definitions, basic parts and accessories, Ohm's Law, batteries, builds, and so on)? How many quizzes would you give? How long would they be? How long would the test be? And how long would the courses last?
I have my own answers to each of these questions, except I'm not too sure about the order I'd introduce each part in, and I feel like I'm missing stuff. In general, though:
I'd start with a basic introduction. Show students what a basic, simple mech mod looks like and give a summary/overview of how it works. Maybe even give them disposable tips and let them try it out (with 0nic juice, of course). I would them start introducing terms and parts and definitions. Next I would go a little deeper, showing them the different kinds of atomizers used of mechanical mods, as well as the different kinds of mechanical mods. Then I'd quiz 'em.
After that is when I'd personally get in to Ohm's Law. I'd want them to dream about it, and be able to recite it on command. I'd want them to know the ins and outs of calculating it, whether it's with a calculator like Steam Engine or by hand. I would also want to make them intimately familiar with Steam Engine, but I'm not sure if that should go along with Ohm's Law or later in the course. I'd then quiz them on Ohm's Law.
Once they know Ohm's Law, I'd teach them all about batteries. I think this would probably be the longest section of the course, because I'd want them to know all about the different batteries, how to spot fakes, and the different specs of each battery and what they can and can't handle. Then they'd be quizzed on the batteries.
After that, I'd give them the basics of building, and teach them an easy build (my go-to has always been 24ga Kanthal A1, 1/8mm diameter, 5/4 wrap, dual-coil, but that's a sub-ohm build and I'm not sure if a sub-ohm build would be the best build for a noob, even though it was my first build... this is about safety and not cloud-chasing, after all).
The final test would be cumulative, including that last portion, and would include grading a good build and how well they use it. Testing for shorts (with an ohm reader) would be part of it. That would be done on a cheap, basic RDA, of course, that can either be given to the students or they can purchase (depending on the size of the class).
I would offer extra classes on more advanced builds and on cloud-chasing and such, but I'd have to take those classes myself... I've got a handle on the basics, but I'm only just foraying into the more advanced stuff.
So what do y'all think? Different order? Would you add anything?
(I should note that "this is a stupid idea. Don't do it" is not an acceptable answer, here. I'm looking for feedback from people who'd actually be interested in taking or teaching such a class.)
If such classes already exist, by the way, please link me to them so I can learn more. I'd not be surprised if California vapers have already started doing such things...