Hi there! I would to ask about tube mech mod like for ex. the vgod tube. Is there on and off or it say on always when theres a battery inside ?
I don't think mechs are as complicated or dangerous as some people make them out. As long as you use known coil recipes or buy coils there's no reason to have an ohm meter or know any of the math. More than a few of the people talking about how dangerous mechs are didn't follow the procedures they're giving out when they started themselves because they didn't exist at the time. Are regulated mods safer and easier to deal with? Yes. but that doesn't make mech mods more dangerous than they were to begin with.Suggest you learn all there is to know about mech mods before putting them in your pocket or firing the power button.
I don't think mechs are as complicated or dangerous as some people make them out. As long as you use known coil recipes or buy coils there's no reason to have an ohm meter or know any of the math. More than a few of the people talking about how dangerous mechs are didn't follow the procedures they're giving out when they started themselves because they didn't exist at the time. Are regulated mods safer and easier to deal with? Yes. but that doesn't make mech mods more dangerous than they were to begin with.
I agree that you can’t go anywhere near the limits of the device without the knowledge, I’m saying that if all you want is a reasonably satisfying vape it’s not strictly speaking necessary for reasonable safety. All the complicated bits are about correctly sizing a coil. If the coils you have come already correctly sized it simplifies matters drastically.gonna have to disagree with this... one should fully understand what one is dealing with when using mechs, have a working ohm meter and use it and understand the math behind the coil and battery.... people love to push things to the limit and a simple miscalculation can end in an injury... and also... regulated mods are not fool proof, those too can go poooof!
I think your crazy......it's worse enough I see people using 18 or 20 wire they just used to make their first coil and drop it on a regulated mod, but if that were used on a mech! You most definitely need to know what resistance your building and what resistances are safe per batteries being used....there are many very important things you need to know before attempting to use a mech, period.....they aren't very difficult things , but they are extremely important and if you don't adhere, they can be very dangerousI don't think mechs are as complicated or dangerous as some people make them out. As long as you use known coil recipes or buy coils there's no reason to have an ohm meter or know any of the math. More than a few of the people talking about how dangerous mechs are didn't follow the procedures they're giving out when they started themselves because they didn't exist at the time. Are regulated mods safer and easier to deal with? Yes. but that doesn't make mech mods more dangerous than they were to begin with.
I refer you to my last reply.I think your crazy......it's worse enough I see people using 18 or 20 wire they just used to make their first coil and drop it on a regulated mod, but if that were used on a mech! You most definitely need to know what resistance your building and what resistances are safe per batteries being used....there are many very important things you need to know before attempting to use a mech, period.....they aren't very difficult things , but they are extremely important and if you don't adhere, they can be very dangerous
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Low percentage bizarre hardware failure is a better argument than “but people are stupid and can’t fpllow directions”. Not that the latter is untrue I guess.A short can happen beyond the coil and placement. What if the 510 insulator was bad? Coil looks good, pop it on the mech and hit the fire button. Probably not gonna be an enjoyable vape. Test it with an ohm reader or dmm. Only takes a whopping 30 seconds to do.
Yup. Falls under not following the recipe. You cannot do any experimentation without an ohm meter/knowledge. Without it you are limited to known working systems. VV mods are vastly more idiot proof than mechs. People have gotten away with mechs in the past by the simple expedient of not being idiots. Nothing of course is completely idiot proof however.for example...
wow... 1 coil works great, lets add another for twice the vapor and flavor... not knowing ohms law just put the user from a .25 ohm coil setup into a .125 ohm set...
I dunno. I have coils that say they're .25, but building this morning they came out to 1.8. Not a huge difference but a difference just the same. I've had worse.Not arguing, just sayinI don't think mechs are as complicated or dangerous as some people make them out. As long as you use known coil recipes or buy coils there's no reason to have an ohm meter or know any of the math. More than a few of the people talking about how dangerous mechs are didn't follow the procedures they're giving out when they started themselves because they didn't exist at the time. Are regulated mods safer and easier to deal with? Yes. but that doesn't make mech mods more dangerous than they were to begin with.
I’m assuming you mean .18 not 1.8 . .25 is lower than I would aim for without an ohm meter. Way backWhen such things were done commonly sub ohm wasn’t even really a thing yet. “Low resistance was anything’s by under 1.5ohm. I think the lowest I ever aimed for without an ohm meter was .75. There’s a reasonably fat safety margin above .5ohm.I dunno. I have coils that say they're .25, but building this morning they came out to 1.8. Not a huge difference but a difference just the same. I've had worse.Not arguing, just sayin
With that bought a tab today just to be sure.
I'm new to mechs. I'm more inclined to err on the side of safety.
Besides, if it dies
Welcome and glad you joined.Hi there! I would to ask about tube mech mod like for ex. the vgod tube. Is there on and off or it say on always when theres a battery inside ?