Mechanical mod?

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Myrany

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I don't do sub ohm stuff so I can't answer on that.

I run my mechs without a kick or fuse at this point relying on good IMR batteries BUT I pay very careful attention not to run the batteries down too far since a mech will not shut itself off before it drains a battery to death like a regulated device will.
 

Myrany

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I never run anything below 1.5 ohms. Just a personal preference. I use my RDAs on my mechs and I get very nice vapor production in the 1.5-1.8 ohm range. When production starts dropping off I know its time to change the batteries and I so mean STARTS. I have to pay very close attention as it is a small window between the start and taking the battery too low.
 

artt

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I mostly use four mechs from Super T Manufacturing and run cartos and rebuildables in the 1.5 to 1.9 ohm range. I'm very content with the results without using sub-ohm, just don't run your batteries to low because the vape will suffer. Multimeter is essential for checking batteries after charging and to monitor to avoid over discharge. The beauty of a well made mech is reliability, there just isn't much that can break.
 

genghishahn

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@ MrSelf Destruct:
A mech mod differs from a regulated mod (e.g. SVD, Vamo, SiD, Provari) in that it has no wires and no circuitry. It fires through purely mechanical means. Because the amp limit is decided by the battery you use, and not what the circuits in the mod can handle, anything you can use on a regulated device can be used on a mech. However, not everything you'd use on a mech can be used on a regulated device.

@Preloader
Whether or not you use a Kick in your mech is a matter of preference. If you use standard resistance coils, a Kick will basically allow you to turn your mech into a regulated device. However, the wattage you can vape at is limited by the capabilities of the Kick (max voltage and amp limit). I may be incorrect, since I can't load the Evolv website for some reason, BUTif you're running 0.9ohms at 3.7V (15W) on a mech, you're already exceeding the capabilities of the Kick (10W). As far as what the resistance of your coils should be for a mech--whatever gives you the vape you like. If you've used a regulated device before and know what wattage you like, use that as a starting point and adjust.
 

JayTater

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@ MrSelf Destruct:
A mech mod differs from a regulated mod (e.g. SVD, Vamo, SiD, Provari) in that it has no wires and no circuitry. It fires through purely mechanical means. Because the amp limit is decided by the battery you use, and not what the circuits in the mod can handle, anything you can use on a regulated device can be used on a mech. However, not everything you'd use on a mech can be used on a regulated device.

@Preloader
Whether or not you use a Kick in your mech is a matter of preference. If you use standard resistance coils, a Kick will basically allow you to turn your mech into a regulated device. However, the wattage you can vape at is limited by the capabilities of the Kick (max voltage and amp limit). I may be incorrect, since I can't load the Evolv website for some reason, BUTif you're running 0.9ohms at 3.7V (15W) on a mech, you're already exceeding the capabilities of the Kick (10W). As far as what the resistance of your coils should be for a mech--whatever gives you the vape you like. If you've used a regulated device before and know what wattage you like, use that as a starting point and adjust.

The new Kick2 has a 15w max. Siegellei kick gives 10 I think, and Smok Kick will give 12. There is also the Crown, I'm unsure of the Crowns capabilities.
 

quiter

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Mechanical mods are variable wattage based on the resistance of your atomizer and the voltage of your battery. The lower the resistance in Ohms the more wattage the coil receives and the more vapor you will get. So go super low and you get clouds. I like 1.8ohms for me that is perfect anything lower than 1ohm is called sub ohm. (it should be sub 1 ohm) it's not needed at all but some people love it. Now the problem with mechanicals is that as the voltage of your battery drops so does your watts and vape. So you need really good batteries to maintain your voltage, cheap batteries will only give you a short vaping time before the voltage sags to the point where it's lame.

So if you buy batteries buy something good like a panasonic 3400 protected. Sanyo's are also good (same company) Trustfire ultrafire #$$#fire are all junk. Save yourself the money and skip them. You have no idea what is under the wrapper but you can bet that they are not close to the rated MaH.

Mechanical mods have come way down in price and a great one is the Kd100 from Fast tech it's cheap and works perfect, bundle it with good Sanyo batteries like the 2600mah protected a good battery charger and some low resistance device like a Vivinova with 1.8ohm heads and you have the most reliable package around for an all day vape. If you want more vapor go with a double coil. You can also get basic LR atties and drip if you want the best taste ever.
 
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