mechanicals and magnets...

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Dzaw

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OK - in researching mechanical mods, I've run across two different uses for magnets. The first seems to be universally considered a bad idea - that is, using a small magnet on a flat top batt to simulate a button top. OK - I can see why that could be a bad idea, causing potential for shorting and also adding an extra bit of potentially unknown, or even variable resistance to an unregulated circuit.

The second use, in buttons, like the magneto or the button "upgrade" for nemesis (and clones) doesn't directly contact the batter nor have current flow through it because of the closing of the circuit.

However, in another thread, when asked about "what to look for in a mechanical mod" someone specifically said NOT a magnetic button.

I am wondering if that is purely a personal preference thing, or if the magnetic button itself could cause potential problems.
 

generic mutant

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From what I've read most people consider a well designed magnetic button a plus. They don't wear out or weaken in the lifespan of the mod, and the feel of the resistance is arguably nicer than a spring.

They cost more, and can make the mod wobble a bit if they're bottom buttons. I suppose on average they're bigger than springs too (the Magnetos is certainly pretty big).
 

Credo

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Keep magnets away from stuff like credit/debt/id card strips.
Flash media or pocket hard drives.
Pockets full of magnetic trash and stuff (staples, tacks, paper clips, etc.)...they'll stick to your mod and might even get up in the switch.

Other than that, I'd say it's personal preference on magnetic switches.
A properly set up switch should be no problem.
 
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