do you have any idea how much work and time it takes to start with just raw materials and design and machine them into a unique mod with perfect fit and finish, perfect button action and then to produce a relatively small quantity of these to sell? many times hand machining is even involved. believe me the high prices asked are not because the mod makers are greedy and making a killing it's because these prices are necessary as a return on their investment and for it to be profitable enough to be worth doing it in the first place. I can guarantee that the first hand built prototype of virtually any high end mod winds up costing well over $1,000 to develop and build the first one... if only one is built then it would cost well over a grand for that one, building 100 or 2 or 300 is necessary to spread the costs to a per unit cost of a few hundred each...
now take china who does no R&D besides figuring out how to "copy" others designs, essentially stealing them, and then gearing up to produce thousands of them. it's a known fact that the cost of development must be shared over the quantity of products ultimately produced, so producing a few hundred of something that you also have much R@D, trial and error and testing, it's no wonder these real deal mod makers mods cost a whole lot more than someone who steals a design and then mass produces them, child slave labor and peanut wages and poor working conditions combined with mass production all contribute to much lower costs per unit.
ok, consider this, go to a wood worker and request that he makes a toothpick for you out of some specified wood you desire and built to your specs... how much do you think that toothpick would cost you? why? how does that compare to the cost of buying a box of 1,000 toothpicks from walmart? per toothpick?... obviously no one would request something like this from a woodworker because it would never be cost effective and that one toothpick will cost you many times more than 1,000 toothpicks from walmart, but here we are talking about something completely different. here mod makers are developing and producing something that doesn't exist quite like they envision it, they are innovating, and developing, not stealing and mass producing.
the difference in cost is a result of many reasons and what makes being a mod maker a difficult task. fortunately there are at least some who appreciate the difference and understand why something may cost what it costs. if there wasn't then we would have no innovations and we'd all still be vaping cigalikes...
low quantity high quality proprietary developed designs always costs way more per unit than mass produced copies. it's just the scale of economics in manufacturing....
now take china who does no R&D besides figuring out how to "copy" others designs, essentially stealing them, and then gearing up to produce thousands of them. it's a known fact that the cost of development must be shared over the quantity of products ultimately produced, so producing a few hundred of something that you also have much R@D, trial and error and testing, it's no wonder these real deal mod makers mods cost a whole lot more than someone who steals a design and then mass produces them, child slave labor and peanut wages and poor working conditions combined with mass production all contribute to much lower costs per unit.
ok, consider this, go to a wood worker and request that he makes a toothpick for you out of some specified wood you desire and built to your specs... how much do you think that toothpick would cost you? why? how does that compare to the cost of buying a box of 1,000 toothpicks from walmart? per toothpick?... obviously no one would request something like this from a woodworker because it would never be cost effective and that one toothpick will cost you many times more than 1,000 toothpicks from walmart, but here we are talking about something completely different. here mod makers are developing and producing something that doesn't exist quite like they envision it, they are innovating, and developing, not stealing and mass producing.
the difference in cost is a result of many reasons and what makes being a mod maker a difficult task. fortunately there are at least some who appreciate the difference and understand why something may cost what it costs. if there wasn't then we would have no innovations and we'd all still be vaping cigalikes...
low quantity high quality proprietary developed designs always costs way more per unit than mass produced copies. it's just the scale of economics in manufacturing....