Series or Parallel box mod

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Wheelin247

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Hello there, I’m kinda new in the vaping industry and I would like to ask which is better Series or Parallel? Because I have Noisy Cricket v2

What are the Pros and Cons.
Which is better for cloud chasing. Thank you

So I haven’t seen anyone else ask this question so I’m going to ask...do you know ohms law? That’s the first thing you need to know when using an unregulated device or mech. Next you need to know the amps drawn from your batteries and how much you can push the cells and still be safe which is knowing how the marriage between ohms law and amp draw. That would be the first thing I would ask.


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sonicbomb

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Higher Voltage generally gives you bigger clouds
Not true. Wattage applied to the coil is what makes clouds.

Series mods ramp up quickly and push a lot of amps
Not so, electricity is drawn not pushed. Because of the larger voltage pool and the accordingly higher resistance coils you will be using less amps than a parallel device.

@Tan12 the thing to understand here is that the coils/s you choose to use and the wattage level you intend to use with them guides your choice of parallel or series mechs.
But at it's simplest it doesn't matter as wattage is wattage whether you choose to use more amps or volts, though series is more efficient.

Just using ohms law
0.7 ohms @ 8.4 volts = 12 amps and 100 watts
0.175 ohms @ 4.2 volts = 24 amps and 100 watts

High resistance coils will need more voltage and less amps for a given wattage
Low resistance coils will need a more amps and less volts for a given wattage

Exotic coils like multi-core claptons that use a lot of metal and therefore end up being very low resistance and will also need a lot of power to heat up (and have slow ramp up/down times). These are better suited to a parallel mod where you have a large combined amp pool.
However, the higher the current in an electrical circuit is the greater the losses will be, ie the more voltage drop you see in the mod which increases exponentially with amp draw.

Because series configuration has a higher voltage pool, much higher resistance coils can be used comprised of thinner wire which is intrinsically more efficient and ramps up/down faster. Less current in the circuit will be more efficient. Less current also means less battery voltage sag.
 
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Tan12

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So I haven’t seen anyone else ask this question so I’m going to ask...do you know ohms law? That’s the first thing you need to know when using an unregulated device or mech. Next you need to know the amps drawn from your batteries and how much you can push the cells and still be safe which is knowing how the marriage between ohms law and amp draw. That would be the first thing I would ask.

Yes sir I know about the ohms law and the limit on battery and resistance to build. But I wanna learn more about it thats why I’m asking to pros
 

Eskie

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When it comes to multi-battery mechs (well, any mechs and even regulated mods), understanding how things work is vital for both safety and getting the performance you want. Still, I find a quick reference useful as backstop to keep things simple. I think this chart is nice to have and you'll see how all the good advice you've received plays out
mech mod safety.jpg
 

AzPlumber

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When it comes to multi-battery mechs (well, any mechs and even regulated mods), understanding how things work is vital for both safety and getting the performance you want. Still, I find a quick reference useful as backstop to keep things simple. I think this chart is nice to have and you'll see how all the good advice you've received plays out
View attachment 698387

This chart is confusing at best, don't think I would show this to noobs. Amperage at 4.2 volts does not change when parallel, only amps per battery but the chart does not clarify that.
 

r055co

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You are forgetting that parallel lets go build lower = more clouds.

Both have pros. I generally prefer parallel boxes.
Not true at all, comes down to wire mass which is where series mods shine. I've got a 30mm Prophet with triple 28x2/36 fused claptons that chucks really obscene clouds.
 

MacTechVpr

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Not true. Wattage applied to the coil is what makes clouds.


Not so, electricity is drawn not pushed. Because of the larger voltage pool and the accordingly higher resistance coils you will be using less amps than a parallel device.

@Tan12 the thing to understand here is that the coils/s you choose to use and the wattage level you intend to use with them guides your choice of parallel or series mechs.
But at it's simplest it doesn't matter as wattage is wattage whether you choose to use more amps or volts, though series is more efficient.

Just using ohms law
0.7 ohms @ 8.4 volts = 12 amps and 100 watts
0.175 ohms @ 4.2 volts = 24 amps and 100 watts

High resistance coils will need more voltage and less amps for a given wattage
Low resistance coils will need a more amps and less volts for a given wattage

Exotic coils like multi-core claptons that use a lot of metal and therefore end up being very low resistance and will also need a lot of power to heat up (and have slow ramp up/down times). These are better suited to a parallel mod where you have a large combined amp pool.
However, the higher the current in an electrical circuit is the greater the losses will be, ie the more voltage drop you see in the mod which increases exponentially with amp draw.

Because series configuration has a higher voltage pool, much higher resistance coils can be used comprised of thinner wire which is intrinsically more efficient and ramps up/down faster. Less current in the circuit will be more efficient. Less current also means less battery voltage sag.
When it comes to multi-battery mechs (well, any mechs and even regulated mods), understanding how things work is vital for both safety and getting the performance you want. Still, I find a quick reference useful as backstop to keep things simple. I think this chart is nice to have and you'll see how all the good advice you've received plays out
View attachment 698387

Great posts guys. Good luck! :)
 

gpjoe

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With the NC V2

~snip~

/edit
@gpjoe , true like the Hexohm mods and several others with Mosfets and such, still these types of mods those control circuits are dumb control circuits basically if something goes wrong they pop like a fuse or circuit breaker when you burn them out, but that is it, so still treat them like a mech I tell users of these types of mods, they are not true regulated mods that have a CPU controlling the electron flow, it is all user manually adjusted.

Any mod that allows you to manipulate the output is a regulated mod. If you mean that the Hexohm does not have any protections for a short-circuit - you are correct - if you build below 0.10-ohms you risk burning up the mod. But I never referred to, or mentioned the Hexohm - the OP has a Noisy Cricket II, which does have a short-circuit protection. There is no "fuse" to pop - there is a circuit board that cuts power to the atomizer if the load is too low. It is not a mech, or necessary to treat it as such.
 

sonicbomb

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Now its getting more confusing
I'm beginning to think that the NC2 really isn't the device for you, and I mean that in the nicest way possible.
I was going to post a description of how the regulated mode on the NC2 works but, I'm afraid I'll just confuse you further.
If I'm wrong let me know and I'll have another crack and at describing all three of the NC2 modes for you.

Mechs and VV devices are for vaping nerds and ludites who like a bit of recreational maths and making things awkward for themselves. If you just want to blow clouds and you find this stuff hard to understand, then a variable wattage device where you can just plug in a coil and dial in a power level is a better option for you. Again, I'm not trying to be condescending or patronising I'm just genuinely interested in you getting a good vape.
 
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