My hellsgate mod was working great with a mutation v2 on it but when I went to build the yep rdas that came with it it wouldn't fire them. Now it won't fire anything
OK, check the switch. It would also help if you had a multimeter so you can see where to current stops. Hells Gate is unregulated, right? It is going to be a very simple circuit. You can figure it out.
OK, check the switch. It would also help if you had a multimeter so you can see where to current stops. Hells Gate is unregulated, right? It is going to be a very simple circuit. You can figure it out.
If you can shake the mod and hear the battery move up and down, did chances are is the contacts are not set correctly. I have a bunch of cheapy tube mods that this always happening to. Plus check the pin on the bottom of atty. I've done this many times please don't take offense, replace the battery with one you know has a charge.
sometimes its the 510 pin in the mod that "seems" non adjustable but actually is ... the Panzer is one of them... put the atty on the top cap and then give the extended + pin ( of the top cap of mod) a light wack to drive the pin into the bottom of the atty pin, reset for battery tightness factor and retest....
If you can shake the mod and hear the battery move up and down, did chances are is the contacts are not set correctly. I have a bunch of cheapy tube mods that this always happening to. Plus check the pin on the bottom of atty. I've done this many times please don't take offense, replace the battery with one you know has a charge.
You will have to measure it. Do you have a multimeter? The battery contacts should have 4.2 volt with the batteries in place. The 510 pin on the mod should have 4.2 volt when the switch is pressed. If not, something in-between is not right.
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