With mech mods one needs to have ohms law and battery safety flowing out of their ears and nose. But nowadays so many people have regulated mods. The regulated mod makes up for a lot of the necessary knowledge for owning a mech because of all its safety features. Does that mean that for a regulated mod one needs to have just a basic all around knowledge of ohms law and battery safety or the same full knowledge like those who own a mech? Is a full and complete knowledge of ohms law & battery safety absolutely necessary for regulated mods? I'm not saying it's not necessary, just wondering to what extent.
With mech mods one needs to have ohms law and battery safety flowing out of their ears and nose. But nowadays so many people have regulated mods. The regulated mod makes up for a lot of the necessary knowledge for owning a mech because of all its safety features. Does that mean that for a regulated mod one needs to have just a basic all around knowledge of ohms law and battery safety or the same full knowledge like those who own a mech? Is a full and complete knowledge of ohms law & battery safety absolutely necessary for regulated mods? I'm not saying it's not necessary, just wondering to what extent.
How Much Knowledge a person needs regarding Batteries/Electricity when using a Regulated Mod is debatable. I think Everyone should have a Good Understanding of How Things Work.
Here's a Good Example...
I have a Single Battery Regulated Mod that gives me Terrible Battery Life. I mean Bad. The 18650 Batteries I use are 3000mAh 20A CDR cells. Really Like the Mod. It's got a Nice Big Screen. Just Sucks Battery Life-wise.
Can sacrifice some of the CDR Amps to gain some mAh and still maintain a Reasonable Level of Safety?
And if I went with a 3500mAh 10A 18650 to get Batter Battery Life, what would be the Maximum Watts I could set the Mod To?
I wonder where that extra power is going? Maybe the board in your mod is turning energy into low level heat or something.
I had the same thought myself about 10A batteries and read up about it last week. I found a Mooch post where he said that the top safe setting for a 10 amp battery was around 20W.
It's extremely unlikely that a chipset would fail in a way that would transform it into an unregulated mod though. Simply calculating amp draw based on coil resistance and battery voltage is of little help unless that rather extraordinary circumstance would occur. More likely, a mod might fire at its maximum wattage ("watts law" calculation necessary), not have a functional low resistance protection (amp draw still calculated based on wattage setting), failed low discharge protection (measuring battery voltage necessary). Safety precautions are good, but the wrong precautions won't help much and might even provide a dangerous sense of false safety.Chips can fail.. it's always good to know factually that your vaping safe regardless of what your using, that way if some aspect of the safety features within the chipset in your mod fails, nothing bad is going to happen..
I'd rather have the knowledge and not need it, than need it and not have it.
I don't, and will never, trust every mod to tell me whether or not I'm within a safe wattage/voltage for the ohms I'm sticking on the batteries, every single time. I won't ever fly blind, and having no knowledge is just that - flying blind.
I believe vapers who use regulated mods wiith replacable batteries should be able to do a watts law calculation from memory and apply the result to their choice of battery and battery supplier.. Then they should watch some videos of batteries lighting up in people's pockets to understand why it's important. As far as mechs go, I'll stop vaping before I'll rely on them unless there is a kick and then they aren't mech's any more.With mech mods one needs to have ohms law and battery safety flowing out of their ears and nose. But nowadays so many people have regulated mods. The regulated mod makes up for a lot of the necessary knowledge for owning a mech because of all its safety features. Does that mean that for a regulated mod one needs to have just a basic all around knowledge of ohms law and battery safety or the same full knowledge like those who own a mech? Is a full and complete knowledge of ohms law & battery safety absolutely necessary for regulated mods? I'm not saying it's not necessary, just wondering to what extent.
What tank to you use?I've always used one brand of vaporizer. I buy the battery that was recommended by the manufacturer. When I restock my batteries, I go to a trusted source (now that the pv manufacturer is out of business) to get the same button top batteries that go with my PV.
I'm a cool vape type vaper. I dont build coils lower than 1.8. My preferred coil is 2.4. I set my watt to 5.4 or lower.
There is no danger in my vaping.
Battery safety is an absolute must. I have plastic cases that hold two batteries in a way that they cannot touch each other. Never use a battery that has a ripped or damaged wrapper. If you absolutely need to use that battery, use a piece of electrical tape to cover the spot. Replace the battery as soon as possible or re-wrap the battery as soon as possible.
What tank to you use?
I just couldn't remember what you use!Kayfun lite +
And a Kabuki that takes drop in coils. I get the 1.8 coils for that tank. The KFL I build to 2.2 - 2.4 range. Sometimes a little lower but never below 2.0. I find my battery lasts longer and I don't go through as much liquid. I still get lots of flavor and enough vapor to satisfy.![]()
The Mod has a Big Screen as well as a Clock. And I would say that it's Efficiency Isn't the Greatest.
At 85% Efficiency and the Battery with a Voltage of 3.4 Volts, I think I could run up to about 25 Watts and still have some "Headroom" on the CDR. And I should be able to run 20 Watts with No Problems.
Knowing that I get my Maximum Battery Amp Draw at a Regulated Mod's Cut-Out Voltage (Opposite that at of a Mech Mod where the Battery has the Highest Voltage) is kind aligned with having a Good Working Knowledge of how a Regulated Mod Works.
And since I never run more than 20 Watts on the RTA's I use with this Regulated Mod, I could go with a Higher mAh 18650 with a 10A CDR.
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Steam Engine's battery drain calculator is good for these things. 20 watts at 3V from the battery will draw about 7.9A. I like to go a bit lower in battery voltage because of voltage sag under load. IMO if your batteries are coming out at around 3.4V after the mod stops they may well have been down to about 3V under load, or less if they are old.
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Steam Engine's Battery Drain Calculator (as well as their Other calculators) is a Good Reference for Crunching Numbers. Or doing "What If's".
But as with just about all Data Entry Programs, it is Only as good as the Numbers that are Entered. And the Understanding of what these Numbers Mean/Represent in the Real World.
Which get's Back to Level of Knowledge Question the OP posed.
Because in the Scenario I presented, not Understanding things like when Battery Amp Draw is Higher at either Full Battery Charge or Lowest Battery, or Efficiency, or Internal Resistance or Voltage at Rest vs Voltage under Load, etc. can lead to Calculated Results that might not be Actually Occurring.