Mechanical mod QUESTION?

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So... I get the whole no wires, no vv thing. What I don't get is say I have a coil that is 1.7 ohms and I run it through my Vamo at a high voltage it just seems to have a burned crappy taste. Too much voltage/wattage going to the coil right? Why is this not the case with mechs? I would think a 0.7 ohm coil would fry through anything above 3 volts. no?
 

negrete35

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It depends a lot on what that coil is on. If it is on a clearomizer of some sort, then yeah it will probably taste burnt. It has to do with several different factors, from air flow to the size of the chamber and a whole lot of things in between. I think the true draw to mechanicals is the fact that they can be easily repaired by the end user. Also the ability to run sub-ohm coils with a high drain battery.
 

Jfaria1891

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http://i.imgur.com/Ohn8o.png this should help (the numbers that are actually on the graph are the watts


id recommend getting pretty good at wrapping coils before going into mechs ... unless of course u just want to use LR cartos or something.

also 1.7 ohms would work well on a mech because they generally fire at 4v-3.7v on a fresh batt

sub ohms are a whole new monster.
 
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msween00

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Not too interested in sub ohm (yet), but on a sub ohm coil, how does a mech at 3.7 not just burn?

That's the same thing I'm curious about! 3.7v on a .3 ohm coil is a whopping 45 watts/12 amps. How does this not just pop the coil? Is the wire you use in a rebuildable atomizer a different quality than what you'd find in a clearo/carto? Even .6 ohm would be 22 watts/6 amps. How does this not just burn out almost immediately? I definitely understand the appeal of sub-ohm and the dangers included as far as battery drainage, but how do you know how to not pop a sub-ohm coil?
 
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