what are the sort of things a newbie should be aware of/ take precautions against when contemplating a first time mech mod purchase?
Dos and donts.
Dos and donts.
A lockable fire button is a must if you plan to carry your mech in a pocket or purse, unless the fire button is recessed into the body, to prevent accidental firing of the button.
So in a nutshell, tell us what you are thinking about doing with it, and we can advise and guide you better in choices.
To be honest, it sounds like a mech is probably not worth it if that's what you want to use in it.
I use mechs in this manner, I fail to see why it wouldn't be worth it?To be honest, it sounds like a mech is probably not worth it if that's what you want to use in it.
what are the sort of things a newbie should be aware of/ take precautions against when contemplating a first time mech mod purchase?
Dos and donts.
I just got my first mech and use it for above ohm vaping and works just fine.To be honest, it sounds like a mech is probably not worth it if that's what you want to use in it.
I just got my first mech and use it for above ohm vaping and works just fine.
The only reason I got a mech mod was for a spare with no circuit board in case things get bad with the FDA. It's not the first thing I reach for to use. I do think getting myself some kicks is a good idea.As I said later in the thread, it's not the ohms, it's the safety of the stock coils. The OP stated that he cannot make coils, so I cannot therefore recommend a mech for his use.
I do however like the kick recommendation. But having said that, you may as well just get a regulated mod IMO.
RBAs and RTAs ok?Mechs are great but I wouldnt use a prebuilt coil head on a mech.
Prebuilt heads have thin rubber insulators that can tear and often arrive DOA / shorted in the pack.
Spend a few minutes learning how to wrap a coil or buy pre wrapped coils you can install in a proper atty.
You'll get a much better experience from your mech mod.