Hi, my name is Paul. I've had the SMPL Mechanical Mod and the Velocity RDA for a while. But I haven't been able to pin-point a good build and resistance. I have a Samsung 25R. The best I've been able to do was a 4 wrap 22g kanthal around a 3mm post. it came out to .18. However, I purchased a Rogue Mechanical Mod and a Goon RDA. I love using claptons but I'm tired of running them on a regulated device. I've looked into Ohm's Law and everything so I feel confident about Mech Mod safety. I was wondering if anyone could recommend a good clapton build for a Mech Mod. Thank you for reading.
This applies to regulated mods, but it is very well articulated out when using a mech, the more wire mass you have in the coil/coils you either need more power adjusted (regulated) or in the case of a mech where ramp up time is slower the more mass you have, you have to trim down the amount of wire mass you have. My experience, and IMO, when you move past 26 even 24awg wire your ramp up time tanks, and takes forever as all you have to play with is 4.2v maximum at a fresh charge. For safety sake and for better pulse (or burst) ramp up, Samsung 25R's are great batteries but you'd be better served using Sony VTC5A 2500mah (25amp with a better burst than the 25R) and quite frankly the best batteries would be the LG HB2, HB4, or HB6 1500mah True 30amps when using a mech, yes you lose Mah (runtime) but you gain more CDR for safety. Again for safety sake with a mech, on a single battery mech the lowest build you should have is a 0.2 to 0.25ohm absolute lowest with a 25 or 30amp battery, those 25R's the lowest suggested build should be about 0.3ohm absolute lowest, with a 0.18ohm even lower you are literally cooking those 25R's to death (heat is the greatest of enemies with Li-Ion batteries) as you stress them (reach maximum CDR) they heat up internally, this changes their internal chemistry (like boiling a stew), that change decreases their longevity, their Mah, and their C or Current Ratings, Mah combined with the C rating determines Maximum CDR, decrease either you lose Max CDR over time.
30days of maximum stress on a 25R you've literally cooked it to death, potentially making it not a 20amp CDR battery but a 10amp CDR battery with such abuse in 30 to 90 days, this makes the battery unstable under stress and a literal danger, never ask more the 50% max CDR of a battery in a mech continually, thus you should be using no more than 10amps from your 25R's
So 10amps at 4.2v Maximum, we get 0.42ohms outputing 42watts
To go lower on a mech you'd need a parallel battery box mech mod, this would require marrying batteries in sets, never mix matching them to keep the batteries equal or as close to equal to each other, with that setup with say 4 Samsung 25R's marked in Set 1 (Batteries 1A and 1B) and Set 2 (Batteries 2A and 2B), being 20amp batteries, in parallel your maximum CDR would be around 30amps combined safely, though theoretically it could be 40amps (2 X 20amps), with this setup your lowest build would be around 0.14ohms absolute lowest.
As it stands now, with your current equipment and batteries, the best build would be about a 0.25ohm 26awg (either twisted pair or parallel (side by side)), this will have quicker ramp up time, give you plenty of surface area, great flavor and vapor production without taxing your batteries heavily. Claptons, you'd be best to go a single 26 or 24awg core with 32, 34, 36, 38, or 40awg wrap wire, on a mech completely forget about multi-core fused, stapled, staggered, alien, or any other super exotic build, you just do not have the power to push them on a mech as these literally kill battery efficiency on a mech, thus they are best run on a regulated. You also try a staggered parallel or twisted (strand of 24awg with a strand of 26awg) the 26awg will heat up faster than the 24awg being thinner than 24awg and help heat up the 24awg during ramp up. 22 and 20awg wire you will be down to just basic standard coils as they have way to much wire mass to effectively ramp up fast enough.
With a mech your builds really need to be K.I.S.S. (Keep It as Simple as Possible Stupid)