I don't know, maybe it's your avatar. Sorta like I felt all too often since I started. :LOL:
I have a great little vape that's really helped by filling in while I fiddled with all the stuff that wasn't hangin' with one tank or another. It's called
The Forge, a little Nimbus-like 17mm dripper, but better, that sits perfectly on a Magneto or other 22mm mod. And it's as common as butter.
What's great about it is how easy this single-dual coil is to rebuild. I mean easy. A big +, the cap has six air-holes in varying size so you can dial up the airflow I mean perfectly for an outstanding vape. Great vapor production.
Making a coil for a Kanger or similar is a pain. It's not the coil; it's the installation. Easier once you get the mechanics right but still futz-y to do. Inside of 10 mins you can build a 28 ga. 10/9 wind, torch/squeeze/quench it to your hearts delight and have it screwed down in this little honey. A tuft of cotton, don't fill it, don't starve it, and you're good to go. It washes and dries out in a minute. A good dry burn on the coil element with a bit of fresh cotton and you're back to vape heaven. The tanks can wait for later.
I've seen pic's of the folks with a dozen tanks and armies more of assembled heads. Great, and I'm sure they're all proud of themselves. Neither you nor I have the time to assemble that armada.
Sooner or later you gotta build the coil. Just put it in something that works.
Just sayin'.
p.s. Don't forget to check your resistance! Use fuses, or a kick and IMR batt's! Real important on a mech. Runaways aren't fun.