Here's a series of posts I made in the VT200 thread re: the chip and preheat settings, haven't seen it discussed here but if it's all been covered and I'm being a jackass I'm all ears lol
(Post 1)
Just another thing I thought I'd mention...
Since changing the mod resistance from 0 to .0045, I've had no coil gunking at all @ 420F. (preheat set to 200w but it never uses more than 90)
This could be just because the temp it's heating to is lower b/c when no mod resistance was set, it assumed all resistance was due to the coil and heated until .08166 ohms of resistance were added to the original .07 of the coil (194.444*.006*.07=.08166) but now it knows to only heat until .07628 ohms are added. (194.444*.006*.0655=.07628)
Previously it looks like it was heating to 207.79+21.11 = 228.89C = around 444F (.08166/(.006*.0655)= 207.79, assuming all resistance comes from the coil and the resistivity coefficient of temperature for the mod is 0)
But even when I turn the mod up to 450 now it doesn't gunk as much as it did before, so it appears to have done more than this? Confused
Maybe I've just been keeping the coils wetter, idk. Spitting seems to be reduced as well too though. (went from very noticeable to completely gone) The only thing I can think of to explain this is that the mod's preheat algorithm won't allow a coil's temperature to rise beyond a given rate, either because of battery limitations or intentional programming. This would also explain why the preheat never fires more than 90w even set to 200w.
(Post 2)
Just checked the battery limitation theory and it's probably not that because even with my recharge set to maximize recharges w/ voltage being 3x4.1v, it should be able to achieve about 175 watts
I realize that it's not possible to achieve the max current flow instantly but given the relatively even ramp down in current even before the coil is heated to the desired temp, I'm starting to think the chip has a programed rate that it won't let the coil heat faster than.
And it seems to be JUST high enough to heat 50/50 juice without spitting, as when I didn't have the mod resistance set and it heated faster there was a fair amount. Really interesting if this is actually what's going on and it's not just a huge coincidence, really shows the lengths evolv goes to in r&d
(Post 3)
When I get back from class I'll try setting the preheat punch higher and getting it to spit, but if so it's looking like the preheat punch option would ideally be used to raise the maximum rate the coil temperature can rise in order to let you heat higher VG juices faster, and is set to 5 by default as that's the lowest rate that the thinnest commonly used juices can heat at without the differential between the coil and juice being too high and causing spitting.
If this were true I'd guess a punch setting of 1 would only allow a heating rate fast enough to not cause spitting with 100 percent vg, and a setting of ten would do the same with a 100 percent vg juice
This would explain why the people itt who had previously changed the setting didn't notice a difference, as 1) this would mean the difference between a setting of 1 and 10 is relatively small, probably enough to be unnoticeable without real-time heating outputs or a physical tell (like spitting) and 2) all the people I saw who tested had their preheat power significantly below 200w, so it wouldn't have mattered anyway. (if a heating rate of x is allowed but it needs y watts to heat at that rate and y is less than the amount needed to heat at rate x, it won't heat any faster than allowed by y)
Another thing I'll be doing later to test this is building stupidly big coils (20+ wrap 26g duals) and seeing if the preheat wattage rises above what it's been with at with my dual 14 wraps.