General Questions About the Kick 2

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I have been interested in purchasing a Kick 2 by Evolv- I have been watching videos and am fascinated with the regulated vaping and variable wattage control you get, with the slickness and power of a mechanical mod. However, I had some questions.
1. Why isn't the Kick 2 recommended for sub-ohming?
2. How does the kick regulate/increase voltage output based on wattage setting? Is it by amplifying a battery's voltage from around 3.7-4.2 volts, to the desired amount of volts that corresponds to the user's wattage setting and atty resistance?
3. What are some preffered mech mods to use the kick with- I currently have a Nemesis clone.
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VBdev

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I have been interested in purchasing a Kick 2 by Evolv- I have been watching videos and am fascinated with the regulated vaping and variable wattage control you get, with the slickness and power of a mechanical mod. However, I had some questions.
1. Why isn't the Kick 2 recommended for sub-ohming?
2. How does the kick regulate/increase voltage output based on wattage setting? Is it by amplifying a battery's voltage from around 3.7-4.2 volts, to the desired amount of volts that corresponds to the user's wattage setting and atty resistance?
3. What are some preffered mech mods to use the kick with- I currently have a Nemesis clone.
---
Thanks

1. The kick 2 can fire from .5 ohms to 3.0 ohms. The device circuitry is set up to not fire below .5 ohms. U can still "subohm" from .5 - .999999 ohms
2. It uses buck and boost circuitry to allow the user to set voltage from 2 to 6.3 volts regardless of battery voltage, however when the battery gets quasi low it stops firing and clicks to tell you to go charge your battery.
3. The key for a kick to work is getting solid contact to metal on the side wall with its springy pins, and fitment of course. In general an 18350 + kick fits an 18500 mod. A 18500+kick fits a 18650 mod. Some mods have specific extension rings for the kick like papsX and some of SuperT's mods. Best to check on the particular mod for success.
 

Flt Simulation

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I was happy with the Evolv Kick 1 that I have been using, but it's limited to a max output of 10 watts.

I was thinking of replacing it with the more expensive Kick 2 ... but for only $9.07 you can buy a Sigelei module from FastTech. The Segelei puts out 15 watts max, so that's what I just ordered.

Is the 9 dollar Chinese Segelei any good? .... We shall see.
 

MrPlink

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I was happy with the Evolv Kick 1 that I have been using, but it's limited to a max output of 10 watts.

I was thinking of replacing it with the more expensive Kick 2 ... but for only $9.07 you can buy a Sigelei module from FastTech. The Segelei puts out 15 watts max, so that's what I just ordered.

Is the 9 dollar Chinese Segelei any good? .... We shall see.

I have one.
It's OK at best. Seems to get really finicky when your cell gets close to 50% discharged. I honestly haven't touched it in a long time since I only ever used it with Kayfuns (which I also rarely use) and I own 2 regulated box mods now.
 

Flt Simulation

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Plink ....

I switch back and forth between a mech tube mod (with Kick) and a regulated mod, so it's about 50% / 50% usage with both.

For ease of use, battery life and power output, nothing beats the regulated mods ... but for some reason, I just love the look and feel of my tube mod, and don't want to give it up.

Just seems 'sexier' that these regulated mods (especially the box mods), for what that's worth :)


King7.jpg
 
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That's why I was looking into a kick 2
I love the look of the mechs, but wanted that regulation, and I wanted a constant battery output instead of a gradual decrease from 3.7-4.2 v. It sounded like the best of both worlds,but now that I've been looking into it, it sounds like sub-ohmers will not have a good time with it because at 15 watts using 0.5-0.9 ohm coil they are getting somewhere from 2.6-3.6 volts which is not adequate. But if I wanted to use a 1.2 ohm coil at 15 watts it would be perfection. Its all about situation
 
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