The weak points are 510 connector and switch/spring.
Well, the thing is, a mech mod is pretty much just a 510 connector, a switch and a springSo most of it is a weak point.
These things aren't designed to handle high currents. It happens to work, but with little safety margin. That's why I compare sub-ohming to tricking out a moped: sure you can make a moped go fast, but neither the frame, brakes or shock absorbers are designed for that. And plenty of teens have accidents with modified mopeds.
Ideally, mods should be designed from the ground up to handle low resistance loads. And quite frankly, at those current levels, mechs aren't adequate or safe at all. Remember, car and houses have fuses that trip at lower amps than what you guys impose on your teensy weensy mods. You sub-ohmers are free to live on the ragged edge, but I know better.
Thanks,
How do I check the resistance of the mod itself with a multimeter?
Provided your multimeter is accurate enough at such a low resistance (most aren't), I suppose the easiest would be to replace the battery with a similarly-sized lump of metal (a large screw or something) to close the circuit, temporarily tape the go-go button closed, and measure the resistance at the 510 connector. But that won't tell you which part of the internals have the highest resistance, which is what matters. You can have a high-ish resistance, but if it's spread evenly across all the components, the mod will stay cold. Or you could have a very low resistance everywhere but at the spring, or at the button, and the spring or the button will heat up. Also, it won't prevent arcing in the button.
Or you could install a more reasonable coil![]()
Sounds like something's toast inside - the button's contacts that are corroded or that have eroded away, or solder that's let itself go or something. Maybe it's time to invest in another mod, plain and simple. Then again, if you're handy with tools, you might be able to take a peek inside, and fix/upgrade it on the cheap. Since it's failing, even if you break it trying to fix it, it won't be a great loss![]()
The 510 connection likely won't be an issue. But the atty might, or the coil.
As for safety, yes there are warning signs - provided you pay attention to them, or even know what to pay attention to. You may know what you're doing, but mechs are sold to Joe Sixpack muppets also. If you don't know it's not normal when a button gets hot, you might continue vaping thinking it's okay, until the contact fuses closed. Heck, even the OP felt he need to ask whether it's normal, despite the fact that it's blindingly obvious that it isn't.
Batteries won't necessarily explode in your hand, or vent nasty chemicals, or set things on fire if something goes awry. But there's more than enough risk to warrant safety electronics imho.
if you got some corrosion on the spring or button adding in 0.2 ohms extra resistance, then
your total power would be 16/0.4 = 40 watts with 20 watts vaping and 20 watts wasted heating up the bottom of the mod.
If it were a 0.8 ohm coil
your total power would be 16/1 = 16 watts with 13 watts vaping and 3 watts wasted heating up the bottom of the mod.
So that's why the top of my mod is getting hot. So who is going to talk about Noalox then?
I cringe almost every time I see people talk about noalox.
Noalox is for aluminum connections. No-oxide is an anti-oxidizing compound similar to noalox-without the zinc noalox has.
No-oxide is only needed when you have two components of different alloys, to prevent galvanic corrosion. I don't use it at all..I get dirty..I found I had to clean just as often, but it was gross/harder to clean when I used a dielectric grease.