Any of you folks using these on VAMOs or something equivalent in output?
As I understand it, dual coils on a 5A max draw device like the VAMO splits the output between the coils.
I'm trying to get the Plume Veil to perform adequately on this thing, but it's pop and fizzle until most of the juice is gone (even barely saturating the wick, trying different numbers of wraps, micros, and loosely, ect.) unfortunately.
I'm hesitant to purchase anything else besides another KFL clone with the experience I've had so far. KGD just wicks too darn fast for whatever I'm doing to supply enough heat.
Thoughts? Do I need to make massive lower gauge coils to get decent performance? I can deal with having to add more liquid, I just want to be able to use what I've already
put in there. Same concern goes for the Magma. If and when I get a DNA mod, it's going to be a genuine one with a genuine DNA circuit board. I've heard too many stories about faulty circuit boards in clones causing batteries to vent, ect.
As it stands, I have two pretty useless Plume Veils. I could probably try ReadyXwick, though.... that might actually work, being that it has a hollow core.
Now I'm curious as to whether triple-twisting is going to require the same draw on the battery as a lower gauge wire. If it's higher, I might as well just get some lower gauge kanthal. However, if it's treating the 3 pieces as one coil, I should have no problems.
I
do know it takes a heck of a lot longer for a triple-twisted 32AWG wire to heat up compared to a single piece, but it also cools down much slower. This works fine for ReadyXwick, because it doesn't really mind the heat. I'm concerned about what might happen to cotton, though....
Tanks, as long as the wick is just right, perform well for me. However, no matter how I tried to wick the KFL clone; big or small coils, the KGD just pulled so much juice that it would flood the coil and airhole. I even tried a V-coil and loosely laid some KGD around that. Slight improvement, except the added bonus of burnt cotton flavor (Even though it was less densely packed and just kinda sitting there). The delrin drip-tip that cracked the edge of where the factory drip-tip (made of MAPP) goes apparently also caused a split going into the entire top cap, so I won't really be experimenting with KFLs again until I order another or something similar.
All that being said, it's possible the Magma is easily going to oust the Plume Veil, despite there being something like 10-12 ways for air to enter the Plume Veil (2 on cap above the delrin; one on either side of the base below the coils; 3 holes aligning with those on either side, and two holes for either double or single coil depending on which you have blocked off/open) with a total of 4 posts and a rotating center post. I accidentally turned the darn thing when I was trying to screw in a lead and though to myself, "Well, that's interesting."
Are most of you using mechanicals with the Magma? I am just a tad bit nervous about mech mods.