Meh, I lost my AWS weights
...does the coin trick work just as well?

Meh, I lost my AWS weights...does the coin trick work just as well?
I think so. I just use a coin with the least wear on it, should be close enough for us, I think.
The 1 = 1 constant should work fine if you're mixing for yourself in small batches, like 30 mls max. Also, if you're using other people's recipes that's probably what they use, so best to stick to it.I use the ejuice me up calculator, and for setting the weight for flavors, there is only one selection. For a recipe with more than one flavor, is there a standard you use for grams per ml in your calculations?
I would hope that for flavors in pg, the weight would be fairly consistent, maybe not. The few I've checked, seemed to vary a bit.
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The majority on that list are in the 1.02-1.04 range, but there are some notable deviations. For example, grapefruit at 0.928. If you're using 1=1, and formulate a recipe using that flavor with other flavors in the 1.05 range, your end result is going to be heavy on the grapefruit and light on the other flavors, and the larger the batch, the more off it's going to be.
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Well, since different liquids have different weights, that means you have to calculate weight ratio of each specific liquid to get exact ratio. If you use scale, you have to be sure that the scale is really precise one, and then if you use flavor from multiple manufacturers you have to measure each and every one of them if you want to be on spot for larger quantities. When you calculate in % you don't need scale or conversions for each specific type of liquid. All you need is a good quality syringes or measures and you are good to go. Way less possibility to make mistake. At least that's the way i see it. I may be wrong too, but % has been working flawlessly for me so far![]()
Why?
Because 0.92 is less than 1.00, and the higher the quantity, the greater the inaccuracy?
If my goal is to have a flavor work proportionately well with another flavor, and have consistent results over a variety of batch sizes, I should be calculating using actual specific gravities, no?
Or am I digging myself into a hole of erroneous assumptions?
You're probably right? To my mind, the more you make, the more off it's going to be. I do not have the math skills to back that assumption up. Maybe someone reading this does, and can explain it? If you do, please, out with it!Not Disagreeing that if you use a Different gram per ml amount than the Actual Value that you will be Off.
But if I'm Off .08% for a given Flavor when I Mix 10ml of Finished e-Liquid, why would I be Off Any More (or Any Less) when I Mix 100ml? Or a 1,000ml? Or a Tank Trunk full?
As long as My Error in weighing Doesn't Change, Aren't I going to be Off by .08% for Any Amount that I Make?
You're probably right? To my mind, the more you make, the more off it's going to be. I do not have the math skills to back that assumption up. Maybe someone reading this does, and can explain it? If you do, please, out with it!
I'm wondering if it really matters. When I was using drops for flavoring, I used say, 30 drops per ml when mixing a new flavor to test. If it wasn't to my liking, I'd add, or take away to suit my taste. Wouldn't it be the same way with using say, 1.03grams to a ml. Just adjust till it tasted right to you. Doing a new mix there are going to be some adjustments usually anyway. Am I making sense here?
Right, and when you make an adjustment, leave the 1.0 or whatever you used, and adjust the percentages.