RDA not hitting hard enough

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adrianc22

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Sep 23, 2018
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hi guys,

I recently put in some new 3mm alien coils, some high end ones and the flavor is awesome!

The problem I’m having though is that it doesn’t hit very hard. I don’t get the pop sound i used to get and it is lacking power.

Would it be worth cleaning the coils?

I really don’t know what to do. Should I take it to my local vape store?

I am using a geekvape loop RDA with an ohm boy Rage squonk and haven’t had this problem before. It seems to work better when the juice is topped up.

Advice?

Thanks
 
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uthinkofsomething

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View attachment 771051 Do the coils look too high?
What rda is that? Someone else who has one will likely chime in with advice...
Does the air come in straight from the side or is it angled up?
If it's straight from the side I would lower the coils to sit right next to the airflow slots.
If it's angled up, the air coming in through airflow slots, I mean, then higher up as you have them may be better.
 
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Violetti Usva

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0.2 Sounds high to me for dual aliens, which usually have an awful ratio of resistance to mass anyway, so maybe 120 watts isn't quite enough for them to hit hard, although I wouldn't be certain of that as I haven't used a VW device in a long time. I've found that aliens only really hit hard on mods with pre-heat/boost functions, or meticulously set up TC (which rarely works with such complex coils in my experience).

I'm not a fan of instant ramp up hard hitting coils myself - I like complex coils on mech mods that require a few hits to fully get to temperature. If you chain vape on them at 120 watts do they get hot enough after 3/4 hits?

EDIT: Beyond that, check the squonk pin or 510 pin is screwed in fully and the coils aren't loose anywhere. If you can compare the hit on a different mod at the same settings that would also be useful as far as troubleshooting goes.
 

mcclintock

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    Art coils are NOT high mass -- they're a solution to the problem of making large coils with the surface area to mass ratio of small coils, since they're made of small wire. The problem here is probably they're too successful in that goal. If 100 watts was good for plain coils that overall size, the aliens can take 500 or something.
     

    papergoblin

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    Why isn't anyone talking about the batteries?

    It's regulated, so the batteries aren't an issue to ramp time or coil not heating. If a battery were say "bad" the mod should shut off, because of heat or another "safety" feature. That and a .2 build isn't extermely low, especially in exotic coils.

    I’m running it at 120 watts... it’s regulated. Resistance is .20

    What wire or mix of wire is used in the coils? When you say lacks "pop" do you mean slow to heat and low vapor? If so you made need higher wattage, lowering the coils will mainly help if there is no flavor but not ramp and such.

    Now if you mean popping as just the sound, that could just be wicking. You may have used more wick than before. Popping is usually caused by not enough wick and/or over powering the wire and cooking the juice. If I have popping in my RDA, I see it as a bad build personally, means I messed up on something.
     

    Nikhforos

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    It's regulated, so the batteries aren't an issue to ramp time or coil not heating. If a battery were say "bad" the mod should shut off, because of heat or another "safety" feature. That and a .2 build isn't extermely low, especially in exotic coils.



    What wire or mix of wire is used in the coils? When you say lacks "pop" do you mean slow to heat and low vapor? If so you made need higher wattage, lowering the coils will mainly help if there is no flavor but not ramp and such.

    Now if you mean popping as just the sound, that could just be wicking. You may have used more wick than before. Popping is usually caused by not enough wick and/or over powering the wire and cooking the juice. If I have popping in my RDA, I see it as a bad build personally, means I messed up on something.
    Well, I use a regulated mod but I know for sure, the batteries I have wouldn't give 120 watts of power in their state. So, they might be the actual problem.
     

    papergoblin

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    Well, I use a regulated mod but I know for sure, the batteries I have wouldn't give 120 watts of power in their state. So, they might be the actual problem.

    Gotcha, it's possible. Though if he switches the build or to another RDA and all is working that would solve that part of it, sort of. I'm thinking it's one of those things where (like I have done) exotic doesn't always mean better (nothing against those that love them, I do love coil porn). I've found better results out of plain contact coils and if I'm feeling freaky I'll build a parallel set, lol.
     

    untar

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    Feb 7, 2018
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    Would it be worth cleaning the coils?
    Are they caked in crud? If so then yes, clean them, the layer of burned crap acts as a heat insulator.

    Next, what are those coils (diameter of inner wire, number of cores, diameter of outer wire, material)?
    I'm running a SS316l dual fused clapton at 60W in one of my atties and it's plenty of power. Seeing that's exactly half of what you're using I'd like to know more about your coils.

    Finally, which mode are you using on your mod? Are you still in the mode you think you are? (like if you accidentally ended up in TC and selected 120° then that's barely enough to defrost a pea).
     

    untar

    Vaping Master
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    I doubt the OP's problem is in any way related to coil positioning. We're not talking about flavor nuances, it's something more fundamental than that. If the coil doesn't heat up as quickly as OP would like then just changing the position of the coils will do f:censored: all to make a difference.
     

    Violetti Usva

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    Summery of video is to move coils to the center , I found it helped with the Loop

    Broken clocks are right twice a day...something about a thousand monkeys, typewriters and Shakespeare etc...I'm just not a fan of him trying to turn vaping into a psuedoscience.
     

    Ionori

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    Make sure the resistance doesn't change when putting the cap on, a short would sap a lot of the power away from the coils.

    I doubt the OP's problem is in any way related to coil positioning. We're not talking about flavor nuances, it's something more fundamental than that. If the coil doesn't heat up as quickly as OP would like then just changing the position of the coils will do f:censored: all to make a difference.
    Moving the coils out of the airflow's path would reduce cooling and increase temperature.
     
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