I'm not complaining... just asking where it goes and how it works
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What is the fuse for and where does it go?
YOUSA - Mama scored!
They just keep getting better!
My 007 is still hitting like a locomotive. Popped a fuse over the weekend but a quick trip to the auto store and.. back in business.
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Ok.... I'm completely confused again (this is not an unusual state...).
I thought these were complete mech mods?
As for fuses... there's a kick/pcb/short protection inside somewhere? Where? Is there a volt/watt regulator too then? I've never seen a fuse in a pv of any type, and I've taken apart many of my mods already, so I don't know how it fits or where it would go. I thought the bottom of the Dibi was 2 bolts with a copper connector. I don't understand the fuse part...




for this application, pdib desided to use a blade type fuse, with the outer casing removed.Ok... so the fuse part is the squigly wire that is screwed down under the screw right? Why is that a 'fuse' and not just a piece of wire? Does it have special properties? (sorry, I know little to nothing about electricity, and trying to learn).
*edit, oops posted after you did Seanap. Thanks for the explanation... what are the 'special properties'??
You can run it as a pure mechanical. pdib provides a beryllium copper strip in the goodie bag if you want to bypass the installed fuse option - which effectively makes it "hard core mechanical" with no circuit protection.
I usually check my atteys with the cap on, using a cartometer while building a coil but in this instance I'm glad the fuse was there. pdib sends them out with it installed by default. I had the coil too close to the cap which was not detected using my backyard ohm check method (with the cap off). I was just lazy and didn't feel like taking the atty of the mod this time. I always place my coil real close to the air hole. I should have known better.
The fuse adds almost no detectable voltage drop but its really-really nice to have it there.
You just screw it down between the 2 screws in the bottom cap of the mod without bending it up.
It wasn't hard to make. I just went to the local auto store and picked up a box of fuses for $10.00. pdib gave me tips on the easiest way to open them up - use a sander or grinder to grind off a little material around the edges of the fuse and carefully crack it open like a clam shell. Then I used a pair of wire cutters to clip off the excess post material.
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If your setup has a short and you're running without the fuse your battery is going to get hot quick. If you're lucky the coil won't fire and you will know something's wrong. If you're not and you keep firing it you are risking thermal runaway in your battery once it gets hot enough it doesn't cool off it just keeps going until it explodes or melts down.
The mod comes apart real quick if you're quick enough to think of it when you're having problems but most folks don't have that instinctive reaction during the heat of the moment.
Bottom line - better to have the fuse!
PS. And what SeaNap said - the link he provided is a good read.![]()
Did I get that right? Thanks.
Ok, so once you get a new fuse, you CUT OFF the prongs, and the top part, keeping only the center of the prongs connected to the squiggly wires. The part with the hole in it? You need metal cutters for cutting up the fuse? I don't think scissors will cut through that metal?
OH, LOOK. Stupid PHO-Bucket is not just incredibly slow. It's down. So, no pics of fuses. And no pics of the last three mods .. . . . which is why I dropped by.

Pdib you are an evil evil man. Here I was happy with my tube mechs and kayfuns and sucessfully resisting the call of the darkside. Aka sqounking. After seeing the pics I can resist no more. Who do I have to kill to get on the wait list.
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